parent
edd8075afb
commit
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#include "Clapper.h"
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Clapper::Clapper() {
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}
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Clapper::~Clapper() {
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}
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void Clapper::init() {
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int error = 0;
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// ===================================================================== //
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// ==== Opencl setup
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// Get the number of platforms
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cl_uint platform_count = 0;
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clGetPlatformIDs(0, nullptr, &platform_count);
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// Fetch the platforms
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std::vector<cl_platform_id> platformIds(platform_count);
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clGetPlatformIDs(platform_count, platformIds.data(), nullptr);
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// get the number of devices, fetch them, choose the first one
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cl_uint deviceIdCount = 0;
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error = clGetDeviceIDs(platformIds[i], CL_DEVICE_TYPE_ALL, 0, nullptr, &deviceIdCount);
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std::vector<cl_device_id> deviceIds(deviceIdCount);
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for (int q = 0; q < deviceIdCount; q++) {
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std::cout << "++++Device " << q << std::endl;
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error = clGetDeviceIDs(platformIds[i], CL_DEVICE_TYPE_ALL, deviceIdCount, deviceIds.data(), NULL);
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clGetDeviceInfo(deviceIds[q], CL_DEVICE_NAME, 128, platform, NULL);
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clGetDeviceInfo(deviceIds[q], CL_DEVICE_VERSION, 128, version, NULL);
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std::cout << platform << "\n";
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std::cout << version << "\n\n";
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}
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std::cout << "============================================" << std::endl;
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cl_uint deviceIdCount = 0;
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std::vector<cl_device_id> deviceIds;
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// Try to get a GPU first
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error = clGetDeviceIDs(platformIds[1], CL_DEVICE_TYPE_GPU, 0, nullptr,
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&deviceIdCount);
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if (deviceIdCount == 0) {
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std::cout << "couldn't acquire a GPU, falling back to CPU" << std::endl;
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error = clGetDeviceIDs(platformIds[1], CL_DEVICE_TYPE_CPU, 0, nullptr, &deviceIdCount);
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deviceIds.resize(deviceIdCount);
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error = clGetDeviceIDs(platformIds[1], CL_DEVICE_TYPE_CPU, deviceIdCount, deviceIds.data(), NULL);
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}
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else {
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std::cout << "acquired GPU cl target" << std::endl;
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deviceIds.resize(deviceIdCount);
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clGetDeviceIDs(platformIds[1], CL_DEVICE_TYPE_GPU, deviceIdCount, deviceIds.data(), nullptr);
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}
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if (error != 0) {
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std::cout << "Err: clGetDeviceIDs returned: " << error << std::endl;
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return error;
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}
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// Hurray for standards!
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// Setup the context properties to grab the current GL context
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#ifdef linux
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cl_context_properties context_properties[] = {
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CL_GL_CONTEXT_KHR, (cl_context_properties)glXGetCurrentContext(),
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CL_GLX_DISPLAY_KHR, (cl_context_properties)glXGetCurrentDisplay(),
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CL_CONTEXT_PLATFORM, (cl_context_properties)platform,
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0
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};
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#elif defined _WIN32
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//cl_context_properties context_properties[] = {
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// CL_CONTEXT_PLATFORM, (cl_context_properties) platformIds[0],
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// CL_GL_CONTEXT_KHR, (cl_context_properties) wglGetCurrentContext(),
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// CL_WGL_HDC_KHR, (cl_context_properties) wglGetCurrentDC(),
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// 0
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//};
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HGLRC hGLRC = wglGetCurrentContext();
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HDC hDC = wglGetCurrentDC();
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cl_context_properties context_properties[] = { CL_CONTEXT_PLATFORM, (cl_context_properties)platformIds[1], CL_GL_CONTEXT_KHR, (cl_context_properties)hGLRC, CL_WGL_HDC_KHR, (cl_context_properties)hDC, 0 };
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#elif defined TARGET_OS_MAC
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CGLContextObj glContext = CGLGetCurrentContext();
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CGLShareGroupObj shareGroup = CGLGetShareGroup(glContext);
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cl_context_properties context_properties[] = {
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CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE,
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(cl_context_properties)shareGroup,
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0
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};
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#endif
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// Create our shared context
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auto context = clCreateContext(
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context_properties,
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1,
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&deviceIds[0],
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nullptr, nullptr,
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&error
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);
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//cl_device_id devices[32];
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//size_t size;
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//clGetGLContextInfoKHR(context_properties, CL_DEVICES_FOR_GL_CONTEXT_KHR,
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// 32 * sizeof(cl_device_id), devices, &size);
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if (error != 0) {
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std::cout << "Err: clCreateContext returned: " << error << std::endl;
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return error;
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}
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// And the cl command queue
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auto commandQueue = clCreateCommandQueue(context, deviceIds[0], 0, &error);
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if (error != 0) {
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std::cout << "Err: clCreateCommandQueue returned: " << error << std::endl;
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return error;
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}
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// At this point the shared GL/CL context is up and running
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}
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void Clapper::print_sys_info() {
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int error = 0;
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// Get the number of platforms
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cl_uint plt_cnt = 0;
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clGetPlatformIDs(0, nullptr, &plt_cnt);
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// Fetch the platforms
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std::vector<cl_platform_id> plt_ids(plt_cnt);
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clGetPlatformIDs(plt_cnt, plt_ids.data(), nullptr);
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// Print out this machines info
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std::cout << "============ Hardware info =================" << std::endl;
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for (unsigned int i = 0; i < plt_cnt; i++) {
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std::cout << "--Platform: " << i << std::endl;
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char platform[128];
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char version[128];
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clGetPlatformInfo(plt_ids[i], CL_PLATFORM_NAME, 128, platform, NULL);
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clGetPlatformInfo(plt_ids[i], CL_PLATFORM_VERSION, 128, version, NULL);
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std::cout << platform << "\n";
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std::cout << version << "\n\n";
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// get the number of devices, fetch them, choose the first one
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cl_uint deviceIdCount = 0;
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error = clGetDeviceIDs(plt_ids[i], CL_DEVICE_TYPE_ALL, 0, nullptr, &deviceIdCount);
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std::vector<cl_device_id> deviceIds(deviceIdCount);
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for (int q = 0; q < deviceIdCount; q++) {
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std::cout << "++++Device " << q << std::endl;
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error = clGetDeviceIDs(plt_ids[i], CL_DEVICE_TYPE_ALL, deviceIdCount, deviceIds.data(), NULL);
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clGetDeviceInfo(deviceIds[q], CL_DEVICE_NAME, 128, platform, NULL);
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clGetDeviceInfo(deviceIds[q], CL_DEVICE_VERSION, 128, version, NULL);
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std::cout << platform << "\n";
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std::cout << version << "\n\n";
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}
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}
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std::cout << "============================================" << std::endl;
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}
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#pragma once
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#include <GL/glew.h>
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#include <vector>
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#include <iostream>
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#ifdef linux
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#include <CL/cl.h>
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#include <CL/opencl.h>
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#elif defined _WIN32
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#include <CL/cl_gl.h>
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#include <CL/cl.h>
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#include <CL/opencl.h>
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#include <windows.h>
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#elif defined TARGET_OS_MAC
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# include <OpenGL/OpenGL.h>
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# include <OpenCL/opencl.h>
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#endif
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struct platform_tracker {
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};
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class Clapper {
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public:
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enum PLATFORM_TYPE { GPU, CPU, ALL };
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Clapper();
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~Clapper();
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void init();
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void print_sys_info();
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private:
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bool initialized = false;
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cl_uint platform_count;
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std::vector<cl_platform_id> platformIds;
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cl_uint deviceIdCount = 0;
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std::vector<cl_device_id> deviceIds;
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};
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