mitchellhansen
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ec630a454d
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More bugfixing on the negative ray directions. Again having the forgetful while loop
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7 years ago |
mitchellhansen
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91e5d1bcd6
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Getting ever so closer to fully working oct rendering. Fixed a very very weird bug that caused either register corruption or messing with the program counter or whatever. Caused by the parent stack index not being populated for the root index. Weird
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7 years ago |
mitchellhansen
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c1e18ce17b
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Fixed small error in scale when doing the downward traversal step. For some reason OpenCL has decided to start completely skipping the downward traversal loop when the jump power is equal to 1/2 dimension. What the hell?
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7 years ago |
mitchellhansen
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67ec7b7785
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Traversal is finally able to render coherent images, lots of artifacting. Probably logic error with traversal as opposed to math error in intersection_t's
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7 years ago |
MitchellHansen
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9ab0770bdb
|
tweaking, fixed logic errors in the DFS vox function along with some traversal errors. Hunting down a driver crash that I somehow introduced
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7 years ago |
MitchellHansen
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20f36d4eb1
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lots of little tweaks, the cl is still completely broken, need to revert the oct position calc
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7 years ago |
MitchellHansen
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8a1eb5e430
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Running on windows, for some reason doesn't crash as well
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7 years ago |
mitchellhansen
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24a97e47e1
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hackily adding the event count to the graph
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7 years ago |
mitchellhansen
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5a47d3bad4
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Debugging of a mouse polling issue, refactored the graph thing and finished tweaking it, added a few profiles to the graph, so pretty
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7 years ago |
mitchellhansen
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29612edd61
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changed to c++ input args. Also, C++11 is the one true god
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7 years ago |
mitchellhansen
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7679a5a938
|
modifying multilines to fit what I want it to do
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7 years ago |
mitchellhansen
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dd44955f33
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Updated Imgui and ImguiSFML
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7 years ago |
mitchellhansen
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33a8e3af8b
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working on a more versitile fps counter, but need to move to the newest imgui first
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7 years ago |
mitchellhansen
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d431352e8f
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Added display for settings buffer data
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7 years ago |
mitchellhansen
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6464fceece
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Added enabling and disabling of the octree from the settings buffer
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7 years ago |
mitchellhansen
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d2bc5e483a
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The settings buffer is fully operational
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7 years ago |
mitchellhansen
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da461a0ee4
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Removed the rest of the compiler warnings
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7 years ago |
mitchellhansen
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fb6557fba2
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Cleaned up includes, fixed compiler warning
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7 years ago |
mitchellhansen
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bb8f87267b
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Fixed a segfault on shutdown
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7 years ago |
mitchellhansen
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c17d937ee5
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Fixed the most common crash on exit, still one more hiding and crashing in libc
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7 years ago |
mitchell hansen
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d6bdcbdeca
|
Leaving it compiling at least, CL seems to have broken at some point on my thinkpad
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7 years ago |
mitchellhansen
|
51be54c964
|
partway through some documentation and bug fixing
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7 years ago |
mitchellhansen
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176d9f7a54
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And also made the camera react to gravity, not fall through the floor
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7 years ago |
mitchellhansen
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c698711fdf
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Finally converted the camera lens to a proper frustrum, no more fish eye
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7 years ago |
mitchellhansen
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2baabf5bc5
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Holy hell, finally got this working with an R9 390 + Ubuntu.
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7 years ago |
MitchellHansen
|
36bf5697fa
|
Tweaking, fixed a very old off by one bug on voxel gen
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7 years ago |
MitchellHansen
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513a827645
|
Worked out a bit more of the traversal. Up to the point of assessing the situation with intersection_t updating
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7 years ago |
MitchellHansen
|
3f09515c0a
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Update video demo, tweaking my refactor of the maps. Working on downwards navigation in the oct traversal
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7 years ago |
MitchellHansen
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c35f867c76
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Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps
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7 years ago |
MitchellHansen
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76189ef0b4
|
Optimizing, fixing things in the kernel. More oct work
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7 years ago |
MitchellHansen
|
8894d5e3a7
|
Still plucking away at the octree traversal
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7 years ago |
MitchellHansen
|
b9c1bef7bc
|
Fixed a small bug that was breaking the far ptr's
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7 years ago |
MitchellHansen
|
2519532172
|
committing in a broken state, we got problems with the far pointers. Acting as absolute when should be relative
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7 years ago |
MitchellHansen
|
787e308bcb
|
Removed the demo movement, added fog, correctly this time!
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7 years ago |
MitchellHansen
|
f733ca4aec
|
'Demo Mode' release
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7 years ago |
MitchellHansen
|
c5c65474d6
|
~10 FPS from moving some oct stuff to const, ~0.5 fps from adding a few more consts to initializers in the kernel
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7 years ago |
mitchellhansen
|
58ef1da02a
|
Did this work?
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7 years ago |
mitchellhansen
|
2d2a854f0f
|
This is going to require a major rewrite of every component of this program. Going to revert back to the linear game loop for now
|
7 years ago |
MitchellHansen
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5fcf1c0e44
|
working on the frame controller, this might get messy
|
7 years ago |
MitchellHansen
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4d6cecc7e0
|
Thinking about doing a simple scheduling system next. Perhaps tick tied to the step_size?
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7 years ago |
MitchellHansen
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3ff6fb0b14
|
Adding a method of rendering GUI's that avoid the whole throwing raw
data around everywhere thing I had going on before
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7 years ago |
MitchellHansen
|
ed250d1291
|
Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next
|
7 years ago |
MitchellHansen
|
305ef917e0
|
Thankfully it wasn't a problem with the data format, I was passing the
address of a ptr, not the address contained by the ptr. With that,
preliminary GPU octree interaction works perfectly
|
7 years ago |
mitchell hansen
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7c86c60f9f
|
Added EGL linking and useage for the linux cl_khr_gl_sharing
interaction. This still crashes on my machine but at least its getting
closer to working. Fixed some warnings and errors while compiling with
clang++
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7 years ago |
MitchellHansen
|
ebce781eb3
|
Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
|
7 years ago |
MitchellHansen
|
3f19c2e13d
|
Cleaned up some stray GL shit
|
7 years ago |
MitchellHansen
|
7cc1b23799
|
Copy pasted main.cpp over into it's own class, hopefully in time will clean up some of this cruft
|
7 years ago |
MitchellHansen
|
8c193acd40
|
quick save before the main.cpp refactor
|
7 years ago |
MitchellHansen
|
0b42481020
|
More tweaking and refactoring
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7 years ago |
MitchellHansen
|
e0cb26a9d1
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More error checking, probably way more than I would ever need but oh well, it looks cool
|
7 years ago |