MitchellHansen
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0b42481020
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More tweaking and refactoring
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7 years ago |
MitchellHansen
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16e40f0c91
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refactored the raycaster outside of the folder
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8 years ago |
MitchellHansen
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a40b5545e8
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Removed the class heirarchy for the raycaster. I was aiming for maximum compatability but realistically, this project will never run at any sort of acceptable speed on the cpu. Also in the previous commit fixed multiple longterm bugs as well as fixed bugs in the event system and made it much safer
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8 years ago |
MitchellHansen
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334a375535
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Commit might have been messed up
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8 years ago |
MitchellHansen
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8806777dc9
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Lots of tweaking. Tenative buggy reflection implimented.
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8 years ago |
MitchellHansen
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3aaffce566
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Refactored and commented the Hardware Caster. Cleaned up many small things
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8 years ago |
MitchellHansen
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50c6d68944
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Switched Utils name back. Converted the current debug text over to ImGui.
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8 years ago |
MitchellHansen
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15fb922c27
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Had some include troubles, renamed util but need to rename it back to .hpp. Switched the fps counter to run with imgui
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8 years ago |
MitchellHansen
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e364c5380d
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Lights are now working correctly. Need to update the kernel to account for multiple lights, and add sfEventSubscriber to the LightHandler
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8 years ago |
MitchellHansen
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6e0d5814e1
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Added some documentation on the lights. Got most everything tidied up. Having some issues with std::moving unique ptrs. Going to change them to shared_ptr
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8 years ago |
MitchellHansen
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bfb6d922a3
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Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers
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8 years ago |
MitchellHansen
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0047db0a65
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Not sure if I'm a huge fan that I have to specify the folders in the includes now
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8 years ago |
MitchellHansen
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3571bdcd61
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Fixed all the compiler warnings, fixed depreciated screenshot function
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8 years ago |
MitchellHansen
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fa047f9e3a
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Wrestling with the compiler to pass these shared_ptr's
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8 years ago |
MitchellHansen
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a01b089d12
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Still wrestling with a good way to hide the packing
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8 years ago |
MitchellHansen
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effed8a2bf
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Working more on the lights. Trying to get around the packing requirements for passing data to CL
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8 years ago |