21 Commits (0f786b8647b966d4cbad90069dd8d76d91751b12)

Author SHA1 Message Date
MitchellHansen 0f786b8647 still puzzling over how to do the voxel traversal
8 years ago
MitchellHansen 91e9de347e It's time to do the voxel traversal. Going to need to come up with a linear algorithm that doesn't take forever
8 years ago
MitchellHansen bb9fab6305 Added lookat function. Fixed various coordinate missmatches and issues. Fixed camera movement. Added some input functions. I need some way to log fps and find those hitches
8 years ago
MitchellHansen 58867415c7 Fixed bug regarding the top octree level
8 years ago
MitchellHansen 8a9237ce50 Added some debug functions
8 years ago
MitchellHansen 97545e6cec Was shiting a 64 bit value with a 32, msvc is smart
8 years ago
MitchellHansen b3e3fef2e3 Tree building getting better, children are now being checked and culled
8 years ago
MitchellHansen c6ac333232 A decent ways towards getting the octree built. Small snag in the way fully valid or invalid non-leafs are handled
8 years ago
MitchellHansen b844744a97 Whoops, forgot to saven
8 years ago
MitchellHansen bb0852cc0e various tweaking and figuring on the octree. The weird hybrid dfs bfs thing they have going will be annoying to do in one pass. Might defer it out to two passes. First building the octree, second culling and passing the octree to the gpu
8 years ago
MitchellHansen 51a08fc0bb Various tweaks and modifications
8 years ago
MitchellHansen 561c07c602 Turned off experimental phong lighting in the kernel
9 years ago
MitchellHansen 391dc63ec8 Bit of fiddling around while refractoring
9 years ago
MitchellHansen c734614e5f cleaned up an unused file, added check for sharing
9 years ago
MitchellHansen de2f0ad6a1 In the middle of a couple of things right now, but decided to focus a
9 years ago
MitchellHansen e13280bb07 added relative camera controls, now handles like an actual fly cam.
9 years ago
MitchellHansen edd8075afb Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
9 years ago
mitchellhansen c431d7452a Lighting, testing voxel generation
9 years ago
MitchellHansen 2b46bef923 Basic render loop is taking shape. Digging back into the
9 years ago
MitchellHansen 4432c0338b added the map, switched branches
9 years ago
Mitchell Hansen 624d2771ac Don't know what is in this one
9 years ago