144 Commits (1fab4943bf0ed71a04df729bc9afe1e92a7b1368)

Author SHA1 Message Date
MitchellHansen e13280bb07 added relative camera controls, now handles like an actual fly cam.
8 years ago
92aee8c4ca Would help if I actually added the files
8 years ago
fecf8dd8ee Reveting to an older build. Something on the mac build stopped my card from running it.
8 years ago
mitchellhansen 10bc771807 MBP was having problems with out of bounds memory operations with the way the cam dir was handled. sf::vector3f -> float3 and while accessign the Zth element. I'm assuming it was because of some weird backend stuff regarding that gentypeOdds are actually gentypeOdds + 1. Converted write_imagef's to write_imageui's though I don't think that really helps anything. Fixed the bottom half of the screen getting cut off. View matrix import error. Fixed problem the MBP had with negative values during device init, that was a weird one.
8 years ago
MitchellHansen 4e96985104 added lighting, stole a terrain generator and ported it.
8 years ago
MitchellHansen 6f5d2b2f6f Changed to non branching algo, sped up a good 30-50 ms at the current max
8 years ago
MitchellHansen 160756186d mouse and camera movement work, stress testing. Can actually handle an
8 years ago
MitchellHansen f487895f9f that was a pain. Got it working on windows again. MSVC was being really
8 years ago
mitchellhansen 9c99f9edd0 some tweaks, switching to windows for the weekend
8 years ago
mitchellhansen cf607382a9 WORKING! Awesome! It now casts fully inside the gpu,
8 years ago
mitchellhansen c565d0facc Refactored the cl init stuff, added the rest of the image handling in.
8 years ago
mitchellhansen a7234675cb Continuing on adding argument handling.
8 years ago
mitchellhansen 11146a6551 Getting things passed over to cl. No vector4 datatype in sfml,
8 years ago
mitchellhansen 0b9010b007 little tweaks, tomorrow/this week will hook up the arguments and data loading
8 years ago
mitchellhansen 5d9d3c4f4d Ah, I'm a dummy. Forgot to initialize the command queue! No wonder why it
8 years ago
mitchellhansen c3902c2f6e Added args and buffer handling, but now clEnqueueNDRangeKernel is failing
8 years ago
mitchellhansen 0c70c24a52 Switched names, thinking about how to do kernel args, and buffers.
8 years ago
mitchellhansen 5dea2494a0 Large amount done. OpenCL is almost completely abstracted out to the class
8 years ago
MitchellHansen ce2623f302 cl wrapper, clapper, hah
8 years ago
MitchellHansen edd8075afb Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
8 years ago
mitchellhansen 3c9b39f682 added the final kernel create function, moved around includes
8 years ago
mitchellhansen d2b79ceec3 Added a compilation routine, probably will abstract all this out into
8 years ago
mitchellhansen 49817f94b7 Had a linking problem in the CMakeLists, fixed.
8 years ago
mitchellhansen bc093ef4e4 Cleaned up the cmake file. Imports SFML, CL, and GL now.
8 years ago
mitchellhansen 8f809f5f70 Starting on OpenCL, got cmake to link it correctly, and started on
8 years ago
mitchellhansen bf45af9bab Added the SFML vector class. Need to extend it to have
8 years ago
MitchellHansen c5858bca3e implimented my curses doodad to show that 3d works in ascii too.
8 years ago
mitchellhansen c431d7452a Lighting, testing voxel generation
8 years ago
mitchellhansen 14987e3ba7 There we go! The raycaster now has a camera that renders without distortion and can be pitched, yawed, and moved on the XYZ axis. I'm not sure now if I want to: Add lighting, improve performance, or start working on porting it to OpenCL
8 years ago
mitchellhansen 2b7dceee1b Moved the view plane calc to the constructor, cleaned up old code. Added / removed relevant comments
8 years ago
mitchellhansen 1de9c6dd35 Ahh! It works!! The camera is great now, it yaws and pitches perfectly, just need to limit it to 180 -> -180 on the pitch. There is still a problem when viewing in the negative angles, and as you move the camera closer to 0 things get weird and distorted. But the transfer over to a spherical camera point and a cartesian view plane worked fantastically
8 years ago
mitchellhansen d609ed695a Going to need to get rid of the spherical camera
8 years ago
mitchellhansen c3be6e2240 Alright, that little change fixed some of the negative coord problems, still have some really weird warping though.
8 years ago
MitchellHansen 3deb3a2b08 alright, tried a different method of assigning voxel step directions and I
8 years ago
MitchellHansen f1c84c85b5 So it's rendering pretty much perfectly in the XYZ+ range but things break
8 years ago
MitchellHansen 0b8cd9a194 things are casting now and sfml is rendering the way I want it to.
8 years ago
MitchellHansen 2b46bef923 Basic render loop is taking shape. Digging back into the
8 years ago
MitchellHansen 37ef472f61 More work done on the ray
8 years ago
MitchellHansen 4432c0338b added the map, switched branches
8 years ago
Mitchell Hansen 624d2771ac Don't know what is in this one
8 years ago
Mitchell 371eb22cae Delete .DS_Store
8 years ago
Mitchell Hansen 797738206d Added a simple FPS counter and a place for assets
8 years ago
Mitchell Hansen 07885a2b86 Ported over the 'fix your timestep' game loop with the nifty C++11 chrono stuff
8 years ago
Mitchell Hansen 12a33740f9 init
8 years ago