mitchellhansen
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29612edd61
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changed to c++ input args. Also, C++11 is the one true god
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7 years ago |
mitchellhansen
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7679a5a938
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modifying multilines to fit what I want it to do
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7 years ago |
mitchellhansen
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dd44955f33
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Updated Imgui and ImguiSFML
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7 years ago |
mitchellhansen
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33a8e3af8b
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working on a more versitile fps counter, but need to move to the newest imgui first
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7 years ago |
mitchellhansen
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d431352e8f
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Added display for settings buffer data
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7 years ago |
mitchellhansen
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6464fceece
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Added enabling and disabling of the octree from the settings buffer
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7 years ago |
mitchellhansen
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d2bc5e483a
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The settings buffer is fully operational
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7 years ago |
mitchellhansen
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da461a0ee4
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Removed the rest of the compiler warnings
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7 years ago |
mitchellhansen
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fb6557fba2
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Cleaned up includes, fixed compiler warning
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7 years ago |
mitchellhansen
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bb8f87267b
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Fixed a segfault on shutdown
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7 years ago |
mitchellhansen
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c17d937ee5
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Fixed the most common crash on exit, still one more hiding and crashing in libc
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7 years ago |
mitchell hansen
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d6bdcbdeca
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Leaving it compiling at least, CL seems to have broken at some point on my thinkpad
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7 years ago |
mitchellhansen
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51be54c964
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partway through some documentation and bug fixing
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7 years ago |
mitchellhansen
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176d9f7a54
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And also made the camera react to gravity, not fall through the floor
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7 years ago |
mitchellhansen
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c698711fdf
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Finally converted the camera lens to a proper frustrum, no more fish eye
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7 years ago |
mitchellhansen
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2baabf5bc5
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Holy hell, finally got this working with an R9 390 + Ubuntu.
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7 years ago |
MitchellHansen
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36bf5697fa
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Tweaking, fixed a very old off by one bug on voxel gen
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7 years ago |
MitchellHansen
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513a827645
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Worked out a bit more of the traversal. Up to the point of assessing the situation with intersection_t updating
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7 years ago |
MitchellHansen
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3f09515c0a
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Update video demo, tweaking my refactor of the maps. Working on downwards navigation in the oct traversal
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7 years ago |
MitchellHansen
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c35f867c76
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Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps
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7 years ago |
MitchellHansen
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76189ef0b4
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Optimizing, fixing things in the kernel. More oct work
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7 years ago |
MitchellHansen
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8894d5e3a7
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Still plucking away at the octree traversal
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7 years ago |
MitchellHansen
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b9c1bef7bc
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Fixed a small bug that was breaking the far ptr's
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7 years ago |
MitchellHansen
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2519532172
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committing in a broken state, we got problems with the far pointers. Acting as absolute when should be relative
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7 years ago |
MitchellHansen
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787e308bcb
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Removed the demo movement, added fog, correctly this time!
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7 years ago |
MitchellHansen
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f733ca4aec
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'Demo Mode' release
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7 years ago |
MitchellHansen
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c5c65474d6
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~10 FPS from moving some oct stuff to const, ~0.5 fps from adding a few more consts to initializers in the kernel
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7 years ago |
mitchellhansen
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58ef1da02a
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Did this work?
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7 years ago |
mitchellhansen
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2d2a854f0f
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This is going to require a major rewrite of every component of this program. Going to revert back to the linear game loop for now
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7 years ago |
MitchellHansen
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5fcf1c0e44
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working on the frame controller, this might get messy
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7 years ago |
MitchellHansen
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4d6cecc7e0
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Thinking about doing a simple scheduling system next. Perhaps tick tied to the step_size?
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7 years ago |
MitchellHansen
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3ff6fb0b14
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Adding a method of rendering GUI's that avoid the whole throwing raw
data around everywhere thing I had going on before
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7 years ago |
MitchellHansen
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ed250d1291
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Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next
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7 years ago |
MitchellHansen
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305ef917e0
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Thankfully it wasn't a problem with the data format, I was passing the
address of a ptr, not the address contained by the ptr. With that,
preliminary GPU octree interaction works perfectly
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7 years ago |
mitchell hansen
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7c86c60f9f
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Added EGL linking and useage for the linux cl_khr_gl_sharing
interaction. This still crashes on my machine but at least its getting
closer to working. Fixed some warnings and errors while compiling with
clang++
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7 years ago |
MitchellHansen
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ebce781eb3
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Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
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7 years ago |
MitchellHansen
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3f19c2e13d
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Cleaned up some stray GL shit
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7 years ago |
MitchellHansen
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7cc1b23799
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Copy pasted main.cpp over into it's own class, hopefully in time will clean up some of this cruft
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7 years ago |
MitchellHansen
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8c193acd40
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quick save before the main.cpp refactor
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7 years ago |
MitchellHansen
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0b42481020
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More tweaking and refactoring
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7 years ago |
MitchellHansen
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e0cb26a9d1
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More error checking, probably way more than I would ever need but oh well, it looks cool
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7 years ago |
MitchellHansen
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86f1622090
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Some machinations on a config structure as well as a restructure on how
I do logging.
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7 years ago |
MitchellHansen
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4642ab8f0b
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Fiddling with the traversal algorithm and shoehorning in the DFS algo
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7 years ago |
MitchellHansen
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316293a110
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Cleaned up and pulled out some code into Map.cpp in order to start working on the meat of the *Correct* voxel traversal method as explained in the paper.
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7 years ago |
MitchellHansen
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7c076ca63c
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Whoops
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7 years ago |
MitchellHansen
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16e40f0c91
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refactored the raycaster outside of the folder
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7 years ago |
MitchellHansen
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5e9401cd27
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Linux build working again, removed the GL_Testing stuff, I'm going to move to Vulkan eventually. Got voxel search working mostly with the new octree changes. Issue with mirroring of voxel data currently
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7 years ago |
MitchellHansen
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04842dd597
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It appears that the new generation algorithm works well. The tree structure is intact and the relative pointers look correct. I'll write a validator when I get a chance
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8 years ago |
MitchellHansen
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1fab4943bf
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fiddling around with far pointers, page headers somewhat solid
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8 years ago |
MitchellHansen
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3596c9094c
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Refactoring the generation code to the octree, working on the memory management of the various buffers and trunk
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8 years ago |