MitchellHansen
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8a1eb5e430
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Running on windows, for some reason doesn't crash as well
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7 years ago |
mitchellhansen
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8f6ecae4cb
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really bad crashing, need to debug this on a cpu only machine
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7 years ago |
mitchellhansen
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8f822e14f7
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Have some real bad lock ups when the oct is semi full
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7 years ago |
mitchellhansen
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6650eb784d
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Slightly closer, for some reason the face mask has been -1 and 0 this whole time????
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7 years ago |
mitchellhansen
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86bcd4f0ae
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Well I got something coming up, performance is worse than I was hoping, but there's a lot of optimization to go
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7 years ago |
mitchellhansen
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24a97e47e1
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hackily adding the event count to the graph
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7 years ago |
mitchellhansen
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5a47d3bad4
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Debugging of a mouse polling issue, refactored the graph thing and finished tweaking it, added a few profiles to the graph, so pretty
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7 years ago |
mitchellhansen
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29612edd61
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changed to c++ input args. Also, C++11 is the one true god
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7 years ago |
mitchellhansen
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7679a5a938
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modifying multilines to fit what I want it to do
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7 years ago |
mitchellhansen
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dd44955f33
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Updated Imgui and ImguiSFML
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7 years ago |
mitchellhansen
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33a8e3af8b
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working on a more versitile fps counter, but need to move to the newest imgui first
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7 years ago |
mitchellhansen
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d431352e8f
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Added display for settings buffer data
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7 years ago |
mitchellhansen
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6464fceece
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Added enabling and disabling of the octree from the settings buffer
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7 years ago |
mitchellhansen
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d2bc5e483a
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The settings buffer is fully operational
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7 years ago |
mitchellhansen
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da461a0ee4
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Removed the rest of the compiler warnings
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7 years ago |
mitchellhansen
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fb6557fba2
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Cleaned up includes, fixed compiler warning
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7 years ago |
mitchellhansen
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bb8f87267b
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Fixed a segfault on shutdown
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7 years ago |
mitchellhansen
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c17d937ee5
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Fixed the most common crash on exit, still one more hiding and crashing in libc
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7 years ago |
mitchell hansen
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d6bdcbdeca
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Leaving it compiling at least, CL seems to have broken at some point on my thinkpad
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7 years ago |
mitchellhansen
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51be54c964
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partway through some documentation and bug fixing
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7 years ago |
mitchellhansen
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176d9f7a54
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And also made the camera react to gravity, not fall through the floor
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7 years ago |
mitchellhansen
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c698711fdf
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Finally converted the camera lens to a proper frustrum, no more fish eye
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7 years ago |
mitchellhansen
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cc0b078e17
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changed the paths in cmake, fixed two dumb sigabrts on termination
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7 years ago |
mitchellhansen
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7bb1c5100f
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update readme
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7 years ago |
mitchellhansen
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2baabf5bc5
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Holy hell, finally got this working with an R9 390 + Ubuntu.
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7 years ago |
Mitchell
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d3a9c95ef7
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Update README.md
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7 years ago |
MitchellHansen
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40634837a9
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Porting over the traversal algo to do some in situ programming. Running into some pretty bad register pressure bottlenecks. Might pivot to thinking about the multistage kernel for a bit
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7 years ago |
MitchellHansen
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36bf5697fa
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Tweaking, fixed a very old off by one bug on voxel gen
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7 years ago |
MitchellHansen
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dcf355c636
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Small tweaks while debugging. Will get 1:1 traversal working 100% before tackling jump_power
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7 years ago |
MitchellHansen
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513a827645
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Worked out a bit more of the traversal. Up to the point of assessing the situation with intersection_t updating
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7 years ago |
MitchellHansen
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3f09515c0a
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Update video demo, tweaking my refactor of the maps. Working on downwards navigation in the oct traversal
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7 years ago |
MitchellHansen
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c35f867c76
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Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps
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7 years ago |
MitchellHansen
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242aaaa485
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Tweaking the blinn-phong function
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7 years ago |
MitchellHansen
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76189ef0b4
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Optimizing, fixing things in the kernel. More oct work
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7 years ago |
MitchellHansen
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8894d5e3a7
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Still plucking away at the octree traversal
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7 years ago |
Mitchell
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618535fed7
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Merge pull request #2 from MitchellHansen/octree-develop
Octree develop
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7 years ago |
MitchellHansen
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77e283a4ce
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256^3 rendering at 15FPS WITHOUT THE TRAVERSAL ALGORITHM! This thing's gonna FLY!
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7 years ago |
MitchellHansen
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b9c1bef7bc
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Fixed a small bug that was breaking the far ptr's
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7 years ago |
MitchellHansen
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2519532172
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committing in a broken state, we got problems with the far pointers. Acting as absolute when should be relative
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7 years ago |
MitchellHansen
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787e308bcb
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Removed the demo movement, added fog, correctly this time!
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7 years ago |
MitchellHansen
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f733ca4aec
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'Demo Mode' release
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7 years ago |
MitchellHansen
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87b7f60fa0
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found it, wasn't handling the intersection case
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7 years ago |
MitchellHansen
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ed99716565
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More optimizing, removing some dumb casts. Some are needed though when they really shouldn't be? Also somehow broke shadowing in the last few commits and never noticed D=
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7 years ago |
MitchellHansen
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c5c65474d6
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~10 FPS from moving some oct stuff to const, ~0.5 fps from adding a few more consts to initializers in the kernel
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7 years ago |
mitchellhansen
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58ef1da02a
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Did this work?
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7 years ago |
mitchellhansen
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2d2a854f0f
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This is going to require a major rewrite of every component of this program. Going to revert back to the linear game loop for now
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7 years ago |
MitchellHansen
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5fcf1c0e44
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working on the frame controller, this might get messy
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7 years ago |
MitchellHansen
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4d6cecc7e0
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Thinking about doing a simple scheduling system next. Perhaps tick tied to the step_size?
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7 years ago |
MitchellHansen
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a280005bd9
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It's the year 2017. Why the hell does VS not autosave?
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7 years ago |
MitchellHansen
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3ff6fb0b14
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Adding a method of rendering GUI's that avoid the whole throwing raw
data around everywhere thing I had going on before
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7 years ago |