280 Commits (ec630a454d7c157156411a1ae8fee79f4f180054)
 

Author SHA1 Message Date
MitchellHansen effed8a2bf Working more on the lights. Trying to get around the packing requirements for passing data to CL
8 years ago
MitchellHansen 3f0a99a435 getting started on the lights
8 years ago
MitchellHansen 03a7ee43fd working on a little maze generator for the demo
8 years ago
MitchellHansen a69f7258f4 Netork control of the camera now works, slight hitch every few seconds though. Not sure how to track that down
8 years ago
MitchellHansen 8d2fc26929 Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster
8 years ago
MitchellHansen 61ab5682da SFML packets have no documented structure so I had to packet them out myself. Low Energy
8 years ago
Mitchell 4653cbdecb Update README.md
8 years ago
MitchellHansen d4615bed6f Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster
8 years ago
MitchellHansen 1627fe4572 Textures were suprisingly trivial with the plane intersection code hashed out
8 years ago
MitchellHansen ccdcb382fd Bringing up to date before I try something
8 years ago
Mitchell 7ea7bfc951 Update README.md
8 years ago
Mitchell 519a470d33 Update README.md
8 years ago
MitchellHansen 86f342432a added light controls
8 years ago
MitchellHansen 26bc8bff70 Hah! I got it working!
8 years ago
MitchellHansen 1a66c1dad0 fixed the hitchy lighting
8 years ago
MitchellHansen 73026bc65d Very very close to pixel perfect shadows. Having some of that axis switch malarchy slowing things down
8 years ago
MitchellHansen ad2d5052de Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster
8 years ago
MitchellHansen a812fba43c Trying to get the position on the face where the rays intersect the voxel. Some promising first results.
8 years ago
Mitchell 3d3d80025c I guess it's case sensitive?
8 years ago
MitchellHansen abec38e7c7 Finally found the root of that off by one error. Changed up the readme.
8 years ago
MitchellHansen cc7a4a2efb Shadows now working, though they are still voxel based. Need to calculate where on the surface the ray hits, and then send the ray out from that point.
8 years ago
MitchellHansen 9a12fba310 Working with the Blin-Phong lighting. Fixed the symmetry between the normals. Starting working on shadows
8 years ago
MitchellHansen 129e475b15 Fixed the way lights were linked to opencl, did some tweaking of the phong lighting.
8 years ago
MitchellHansen 7d7ed5367c Fixed the held keys, now occasionally a key will stick though
8 years ago
MitchellHansen 10e3ba43fa Events are now passing correctly, small bug with held keys that needs fixing
8 years ago
MitchellHansen 0e1e9af37c More work on the event system, sf::Events are completely wrapped now.
8 years ago
MitchellHansen 36851ad011 Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster
8 years ago
MitchellHansen 2e0227419c Did a lot of boilerplate on the Event wrapper pt.2
8 years ago
MitchellHansen 4cd9bbb4ed Did a lot of boilerplate on the Event wrapper
8 years ago
MitchellHansen 0974ab9e83 Some tweaks to get the linux build running -fixed
8 years ago
MitchellHansen 791aa96da7 Some tweaks to get the linux build running
8 years ago
MitchellHansen 3c91614f45 Working on a messaging system for sf events
8 years ago
MitchellHansen 475a879b51 –Why the off by one on voxel.y? lolololol
8 years ago
MitchellHansen f8be952a9b Fixed the camera coords in the view matrix. Tweaked cam position in kernel, odd off by one error.
8 years ago
MitchellHansen bb9fab6305 Added lookat function. Fixed various coordinate missmatches and issues. Fixed camera movement. Added some input functions. I need some way to log fps and find those hitches
8 years ago
MitchellHansen 58867415c7 Fixed bug regarding the top octree level
8 years ago
MitchellHansen 8a9237ce50 Added some debug functions
8 years ago
MitchellHansen 97545e6cec Was shiting a 64 bit value with a 32, msvc is smart
8 years ago
MitchellHansen b3e3fef2e3 Tree building getting better, children are now being checked and culled
8 years ago
MitchellHansen c6ac333232 A decent ways towards getting the octree built. Small snag in the way fully valid or invalid non-leafs are handled
8 years ago
MitchellHansen b844744a97 Whoops, forgot to saven
8 years ago
MitchellHansen bb0852cc0e various tweaking and figuring on the octree. The weird hybrid dfs bfs thing they have going will be annoying to do in one pass. Might defer it out to two passes. First building the octree, second culling and passing the octree to the gpu
8 years ago
MitchellHansen 51a08fc0bb Various tweaks and modifications
8 years ago
MitchellHansen c98adefa3a tweaked some groovy color effects, updated screeny. I think I might have added fog in this one too?
8 years ago
MitchellHansen 259f6a8488 Got some geometry up and rotating. It will be pretty trivial to pass in
8 years ago
MitchellHansen 5e58ade16f Modified CMake to now find and link GLEW
8 years ago
Mitchell 95ac8d4e5c Update README.md
8 years ago
Mitchell 0a8ecbe2f2 Update README.md
8 years ago
Mitchell 875ce0be38 Update README.md
8 years ago
MitchellHansen 123595906b modified: README.md
8 years ago