67 Commits (ed250d1291171cac9d379aacc8b7f1cfa8174166)

Author SHA1 Message Date
MitchellHansen 4e96985104 added lighting, stole a terrain generator and ported it.
8 years ago
MitchellHansen e1080baab0 opencl has no rand, SO rand method to make fog a little better
8 years ago
MitchellHansen 6f5d2b2f6f Changed to non branching algo, sped up a good 30-50 ms at the current max
8 years ago
MitchellHansen 160756186d mouse and camera movement work, stress testing. Can actually handle an
8 years ago
MitchellHansen f487895f9f that was a pain. Got it working on windows again. MSVC was being really
8 years ago
mitchellhansen 9c99f9edd0 some tweaks, switching to windows for the weekend
8 years ago
mitchellhansen cf607382a9 WORKING! Awesome! It now casts fully inside the gpu,
8 years ago
mitchellhansen c565d0facc Refactored the cl init stuff, added the rest of the image handling in.
8 years ago
mitchellhansen a7234675cb Continuing on adding argument handling.
8 years ago
mitchellhansen 11146a6551 Getting things passed over to cl. No vector4 datatype in sfml,
8 years ago
mitchellhansen 0b9010b007 little tweaks, tomorrow/this week will hook up the arguments and data loading
8 years ago
mitchellhansen 5d9d3c4f4d Ah, I'm a dummy. Forgot to initialize the command queue! No wonder why it
8 years ago
mitchellhansen c3902c2f6e Added args and buffer handling, but now clEnqueueNDRangeKernel is failing
8 years ago
mitchellhansen 0c70c24a52 Switched names, thinking about how to do kernel args, and buffers.
8 years ago
mitchellhansen 5dea2494a0 Large amount done. OpenCL is almost completely abstracted out to the class
8 years ago
MitchellHansen edd8075afb Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
8 years ago
mitchellhansen d2b79ceec3 Added a compilation routine, probably will abstract all this out into
8 years ago