MitchellHansen
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effed8a2bf
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Working more on the lights. Trying to get around the packing requirements for passing data to CL
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8 years ago |
MitchellHansen
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1627fe4572
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Textures were suprisingly trivial with the plane intersection code hashed out
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8 years ago |
MitchellHansen
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73026bc65d
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Very very close to pixel perfect shadows. Having some of that axis switch malarchy slowing things down
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8 years ago |
MitchellHansen
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129e475b15
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Fixed the way lights were linked to opencl, did some tweaking of the phong lighting.
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8 years ago |
MitchellHansen
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5f24a4cf3f
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A good portion of the fallback software caster is done.
Need to test, add global lighting, add switch
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8 years ago |
MitchellHansen
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d1bd4ce667
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The new rendering method now works on the full compat case.
Added a kernel to help test opencl data passing
renamed the kernels, buffers, etc.
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8 years ago |
MitchellHansen
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5528e03c69
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Saving minor tweaks
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8 years ago |
MitchellHansen
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518cc757a3
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Lots of work done moving the various raycasting implementations over to a
consolidated RayCaster class.
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8 years ago |