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Mitchell 0a8ecbe2f2
Update README.md
8 years ago
assets Changed Y -> color change 8 years ago
include Software raycasting now works, but has some major problems / is extremely 8 years ago
kernels Changed Y -> color change 8 years ago
notes Turned off experimental phong lighting in the kernel 8 years ago
src Software raycasting now works, but has some major problems / is extremely 8 years ago
.gitignore Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic 8 years ago
CMakeLists.txt The new rendering method now works on the full compat case. 8 years ago
FindSFML.cmake Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic 8 years ago
README.md Update README.md 8 years ago

README.md

Building this project is not difficult, but the setup prior is. You must have OpenCL and SFML development libraries insalled. You must also have OpenCL compatible hardware to run it on. The Cmake file should take care of most of the configuration, but you have to point it to your SFML root directory before it will generate. Working in VS2015, I don't have linux compatible hardware, but it does compile and run on the backup renderer albiet horrendously slowly. The macOS build was working around commit 50, but I no longer have access to a mac.

Papers used:

Efficient Sparse Voxel Octrees, Laine et al.

A fast voxel traversal algorithm for ray tracing, Woo et al.

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