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MitchellHansen
6f5d2b2f6f
Changed to non branching algo, sped up a good 30-50 ms at the current max
ray dist. Also changed bounds checking a little, not sure if it's faster
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8 years ago |
assets
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Added a simple FPS counter and a place for assets
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8 years ago |
include
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Changed to non branching algo, sped up a good 30-50 ms at the current max
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8 years ago |
kernels
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Changed to non branching algo, sped up a good 30-50 ms at the current max
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8 years ago |
notes
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Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
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8 years ago |
src
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Changed to non branching algo, sped up a good 30-50 ms at the current max
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8 years ago |
.gitignore
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Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
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8 years ago |
CMakeLists.txt
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Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
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8 years ago |
FindSFML.cmake
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Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
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8 years ago |
README.md
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Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
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8 years ago |