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MitchellHansen a69f7258f4
Netork control of the camera now works, slight hitch every few seconds though. Not sure how to track that down
8 years ago
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Camera.h Fixed the way lights were linked to opencl, did some tweaking of the phong lighting. 8 years ago
Event.hpp Events are now passing correctly, small bug with held keys that needs fixing 8 years ago
GL_Testing.h Some tweaks to get the linux build running -fixed 8 years ago
Hardware_Caster.h Textures were suprisingly trivial with the plane intersection code hashed out 8 years ago
Input.h Netork control of the camera now works, slight hitch every few seconds though. Not sure how to track that down 8 years ago
Map.h Some tweaks to get the linux build running -fixed 8 years ago
NetworkInput.h Netork control of the camera now works, slight hitch every few seconds though. Not sure how to track that down 8 years ago
Old_Map.h Some tweaks to get the linux build running 8 years ago
Pub_Sub.h Events are now passing correctly, small bug with held keys that needs fixing 8 years ago
Ray.h Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic 8 years ago
RayCaster.h Fixed the way lights were linked to opencl, did some tweaking of the phong lighting. 8 years ago
Renderer.cpp Lots of work done moving the various raycasting implementations over to a 8 years ago
Renderer.h Some tweaks to get the linux build running -fixed 8 years ago
Software_Caster.h Fixed the way lights were linked to opencl, did some tweaking of the phong lighting. 8 years ago
Vector4.hpp Would help if I actually added the files 8 years ago
util.hpp Very very close to pixel perfect shadows. Having some of that axis switch malarchy slowing things down 8 years ago