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MitchellHansen a812fba43c
Trying to get the position on the face where the rays intersect the voxel. Some promising first results.
8 years ago
assets Finally found the root of that off by one error. Changed up the readme. 8 years ago
include Finally found the root of that off by one error. Changed up the readme. 8 years ago
kernels Trying to get the position on the face where the rays intersect the voxel. Some promising first results. 8 years ago
notes Various tweaks and modifications 8 years ago
shaders Got some geometry up and rotating. It will be pretty trivial to pass in 8 years ago
src Trying to get the position on the face where the rays intersect the voxel. Some promising first results. 8 years ago
.gitignore Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic 8 years ago
CMakeLists.txt More work on the event system, sf::Events are completely wrapped now. 8 years ago
FindSFML.cmake Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic 8 years ago
README.md Finally found the root of that off by one error. Changed up the readme. 8 years ago

README.md

Building this project is not difficult, but the setup prior can be. You must have OpenCL and SFML development libraries installed. You must also have OpenCL compatible hardware to run it on. The CMake file should take care of most of the configuration, but you have to point it to your SFML root directory before it will generate. Working in VS2015, I don't have Linux compatible hardware, but it does compile and run on the backup renderer albeit horrendously slowly. The macOS build was working around commit 50, but I no longer have access to a mac.

Papers used:

Efficient Sparse Voxel Octrees, Laine et al.

A fast voxel traversal algorithm for ray tracing, Woo et al.

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