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MitchellHansen b0188909a3
added the bitset idx tracking
8 years ago
..
raycaster Added some documentation on the lights. Got most everything tidied up. Having some issues with std::moving unique ptrs. Going to change them to shared_ptr 8 years ago
Camera.h Fixed the way lights were linked to opencl, did some tweaking of the phong lighting. 8 years ago
Event.hpp Events are now passing correctly, small bug with held keys that needs fixing 8 years ago
GL_Testing.h Some tweaks to get the linux build running -fixed 8 years ago
Input.h Netork control of the camera now works, slight hitch every few seconds though. Not sure how to track that down 8 years ago
LightController.h Lights are now working correctly. Need to update the kernel to account for multiple lights, and add sfEventSubscriber to the LightHandler 8 years ago
LightHandle.h Hooked up the phone controller to the light and added a demo video at 1440x900 8 years ago
Map.h added the bitset idx tracking 8 years ago
NetworkInput.h removed a few bugs relating to terminating sockets prior to program end. 8 years ago
Old_Map.h Some tweaks to get the linux build running 8 years ago
Pub_Sub.h Events are now passing correctly, small bug with held keys that needs fixing 8 years ago
Ray.h Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic 8 years ago
Vector4.hpp Would help if I actually added the files 8 years ago
util.hpp It seems that the octree has been built correctly. Going to use bitset to count children, not sure how I'm going to determine what quadrants they lie in. Perhaps masks? 8 years ago