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MitchellHansen 0c9ef2ae6a
It seems that the octree has been built correctly. Going to use bitset to count children, not sure how I'm going to determine what quadrants they lie in. Perhaps masks?
8 years ago
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raycaster It's time to do the voxel traversal. Going to need to come up with a linear algorithm that doesn't take forever 8 years ago
Camera.cpp Hooked up the phone controller to the light and added a demo video at 1440x900 8 years ago
GL_Testing.cpp Various tweaks and modifications 8 years ago
Input.cpp Fixed the way lights were linked to opencl, did some tweaking of the phong lighting. 8 years ago
LightController.cpp Lights are now working correctly. Need to update the kernel to account for multiple lights, and add sfEventSubscriber to the LightHandler 8 years ago
LightHandle.cpp Hooked up the phone controller to the light and added a demo video at 1440x900 8 years ago
Map.cpp It seems that the octree has been built correctly. Going to use bitset to count children, not sure how I'm going to determine what quadrants they lie in. Perhaps masks? 8 years ago
NetworkInput.cpp removed a few bugs relating to terminating sockets prior to program end. 8 years ago
Old_Map.cpp Hooked up the phone controller to the light and added a demo video at 1440x900 8 years ago
Pub_Sub.cpp Fixed all the compiler warnings, fixed depreciated screenshot function 8 years ago
Ray.cpp Fixed all the compiler warnings, fixed depreciated screenshot function 8 years ago
main.cpp It seems that the octree has been built correctly. Going to use bitset to count children, not sure how I'm going to determine what quadrants they lie in. Perhaps masks? 8 years ago