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use std::sync::Arc;
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use std::collections::HashMap;
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use std::hash::Hash;
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use crate::canvas::*;
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use crate::canvas::managed::shader::dynamic_vertex::RuntimeVertexDef;
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use crate::canvas::managed::handles::{CanvasTextureHandle, CanvasImageHandle, CanvasFontHandle, Handle};
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use vulkano::pipeline::vertex::Vertex;
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use std::any::Any;
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use crate::VertexTypes;
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use winit::event::Event;
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/// Trait which may be inherited by objects that wish to be drawn to the screen
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pub trait Drawable {
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fn get(&self) -> VertexTypes;
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}
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/// Trait which may be inherited by objects that wish to receive events
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pub trait Eventable<T> {
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fn notify(&mut self, event: &Event<T>) -> ();
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}
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/// Accumulator for Vectors of VertexTypes
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#[derive(Default)]
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pub struct CanvasFrame {
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pub map: Vec<VertexTypes>,
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}
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impl CanvasFrame {
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/// Push this drawable onto the back of the accumulator
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pub fn draw(&mut self, drawable: &dyn Drawable) {
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self.map.push(drawable.get());
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}
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}
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