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use std::sync::Arc;
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use std::collections::HashMap;
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use std::hash::Hash;
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use crate::canvas::*;
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use crate::canvas::managed::shader::dynamic_vertex::RuntimeVertexDef;
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use crate::canvas::managed::handles::{CanvasTextureHandle, CanvasImageHandle, CanvasFontHandle, Handle};
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use vulkano::pipeline::vertex::Vertex;
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use std::any::Any;
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use crate::{VertexTypeContainer};
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use winit::event::Event;
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use crate::util::tr_event::{TrEvent, TrUIEvent};
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use crate::render_system::Position;
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enum CustomEvent {
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}
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/// Trait which may be inherited by objects that wish to be drawn to the screen
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pub trait Drawable {
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// Render expects the implementer to create custom render logic based on interior data within
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// the struct. This data as of right now, will *only* be mutatable via events & update
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fn render(&self,
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window_size: (u32, u32),
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position: (f32, f32),
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rotation: f32,
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size: (f32, f32),
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depth: f32,
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) -> Vec<VertexTypeContainer>;
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}
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/// Accumulator for Vectors of VertexTypes
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#[derive(Default)]
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pub struct CanvasFrame {
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pub map: Vec<VertexTypeContainer>,
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window_size: (u32, u32),
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}
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impl CanvasFrame {
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pub fn new(window_size: (u32, u32)) -> CanvasFrame {
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CanvasFrame {
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map: vec![],
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window_size: window_size,
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}
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}
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/// Push this drawable onto the back of the accumulator
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pub fn add(&mut self, drawable: Vec<VertexTypeContainer>) {
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for i in drawable {
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self.map.push(i);
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}
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}
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// /// Push this drawable onto the back of the accumulator
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// pub fn draw(&mut self, drawable: &dyn Drawable, pos: Position, geom: Geometry) {
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// for i in drawable.render(
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// self.window_size,
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// (mv.pos_x, mv.pos_y),
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// geom.rotation,
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// (geom.size_x, geom.size_y),
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// geom.depth
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// ) {
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// self.map.push(i);
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// }
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// }
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}
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