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Trac3r-rust/src/canvas/canvas_frame.rs

71 lines
1.9 KiB

use std::sync::Arc;
use std::collections::HashMap;
use std::hash::Hash;
use crate::canvas::*;
use crate::canvas::managed::shader::dynamic_vertex::RuntimeVertexDef;
use crate::canvas::managed::handles::{CanvasTextureHandle, CanvasImageHandle, CanvasFontHandle, Handle};
use vulkano::pipeline::vertex::Vertex;
use std::any::Any;
use crate::{VertexTypeContainer};
use winit::event::Event;
use crate::util::tr_event::{TrEvent, TrUIEvent};
use crate::render_system::Position;
enum CustomEvent {
}
/// Trait which may be inherited by objects that wish to be drawn to the screen
pub trait Drawable {
// Render expects the implementer to create custom render logic based on interior data within
// the struct. This data as of right now, will *only* be mutatable via events & update
fn render(&self,
window_size: (u32, u32),
position: (f32, f32),
rotation: f32,
size: (f32, f32),
depth: f32,
) -> Vec<VertexTypeContainer>;
}
/// Accumulator for Vectors of VertexTypes
#[derive(Default)]
pub struct CanvasFrame {
pub map: Vec<VertexTypeContainer>,
window_size: (u32, u32),
}
impl CanvasFrame {
pub fn new(window_size: (u32, u32)) -> CanvasFrame {
CanvasFrame {
map: vec![],
window_size: window_size,
}
}
/// Push this drawable onto the back of the accumulator
pub fn add(&mut self, drawable: Vec<VertexTypeContainer>) {
for i in drawable {
self.map.push(i);
}
}
// /// Push this drawable onto the back of the accumulator
// pub fn draw(&mut self, drawable: &dyn Drawable, pos: Position, geom: Geometry) {
// for i in drawable.render(
// self.window_size,
// (mv.pos_x, mv.pos_y),
// geom.rotation,
// (geom.size_x, geom.size_y),
// geom.depth
// ) {
// self.map.push(i);
// }
// }
}
5 years ago