mitchellhansen
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152a1670c5
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sync, parser work
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4 years ago |
mitchellhansen
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efb786ca8a
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sync
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4 years ago |
mitchellhansen
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d1373fc061
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.
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4 years ago |
mitchellhansen
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369a305817
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this is a week or so worth of brainstorming. Looking at pulling everything sprite related into it's own little struct. And also doing a message everything arch
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4 years ago |
mitchellhansen
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c10115e7b9
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added hello-world example + modified vkproccessor to live inside specs
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4 years ago |
mitchellhansen
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b070a7dd32
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.
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4 years ago |
mitchellhansen
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67efffa139
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screenshotting the output
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4 years ago |
mitchellhansen
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ea52a20fce
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back in the saddle, upgrading dependencies
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4 years ago |
mitchellhansen
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626eac4e86
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documentation
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5 years ago |
mitchellhansen
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268c605d32
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notes
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5 years ago |
mitchellhansen
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db8cbdc77e
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miserable failure to get text rendering to work using these 'easy text rendering' tricks. Will be bringing in a third party library which I have to write the damn backend implementation for
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5 years ago |
mitchellhansen
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77b781df1a
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Revert "adding 3d sprites"
This reverts commit 8c84c08f7e .
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5 years ago |
mitchellhansen
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8c84c08f7e
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adding 3d sprites
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5 years ago |
mitchellhansen
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b3e092e25a
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Piping just the vertex glyph representation first to test the stencil buffer
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5 years ago |
mitchellhansen
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9ddc88400e
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some fiddling with documentation. Added Poly type
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5 years ago |
mitchellhansen
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438f96eb32
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compiles and renders textures again
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5 years ago |
mitchellhansen
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d1051a0ca3
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Switched vertex type to be chosen at the shader load
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5 years ago |
mitchellhansen
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fcfa40e335
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bringing docs up to date
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5 years ago |
mitchellhansen
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659cd98a1f
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moved over to the enum method of drawing. Not flexible, but type safe
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5 years ago |
mitchellhansen
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80c0d323be
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Going to just normalize to a single hardcoded enum of vertex definitions. Seems like quite a backpeddle....
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5 years ago |
mitchellhansen
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cd0c1e6052
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oh my god it compiles. A month of brainstorming comes out to a single enum
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5 years ago |
mitchellhansen
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1597f0e380
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Sorta want this type of API, but, CanvasFrame would be tied to a single type...
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5 years ago |
mitchellhansen
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0c1f513225
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going to save here. re-evaluating drawable now that runtimevertexdef is in
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5 years ago |
mitchellhansen
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1fde36e42c
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fixed the glyph panic, this still is very wrong
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5 years ago |
mitchellhansen
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bb5617420e
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weird old canvas version hanging around
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5 years ago |
mitchellhansen
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4b8fffc6bf
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documenting
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5 years ago |
mitchellhansen
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dcc0df955e
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.
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5 years ago |
mitchellhansen
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83a5e9b997
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lots of refactoring for the dynamic vertex in addition to planning out documentation
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5 years ago |
mitchellhansen
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8db858b29a
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documenting
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5 years ago |
mitchellhansen
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88b078d1ff
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updated flow chart
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5 years ago |
mitchellhansen
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f1e8990dba
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compiles. Need a good hard think to see what this interface is going to look like
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5 years ago |
mitchellhansen
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ffa04d0bb1
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doing some hardcore storming on this dynamic vertex situation
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5 years ago |
mitchellhansen
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554e8d551e
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Got the vertex definition into the load function. Which is something
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5 years ago |
mitchellhansen
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e5ba27c353
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diagramming out what I want to do here. CanvasFont will live with the buffers. Need to figure out how and where I'm going to query the font data for rendering
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5 years ago |
mitchellhansen
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a8679459ea
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I have kinda given up trying to wrangle this descriptorsetbuilder. Going to read more on how sprites are best handled in regards to their textures
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5 years ago |
mitchellhansen
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26410b78a2
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Got something working. Need to test and verify I'm getting the data from the compute kernel
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6 years ago |