35 Commits (32ae95b3d061eb13c92db60843c7b26c288b620a)

Author SHA1 Message Date
mitchellhansen efb786ca8a sync
4 years ago
mitchellhansen d1373fc061 .
4 years ago
mitchellhansen 369a305817 this is a week or so worth of brainstorming. Looking at pulling everything sprite related into it's own little struct. And also doing a message everything arch
4 years ago
mitchellhansen c10115e7b9 added hello-world example + modified vkproccessor to live inside specs
4 years ago
mitchellhansen b070a7dd32 .
4 years ago
mitchellhansen 67efffa139 screenshotting the output
4 years ago
mitchellhansen ea52a20fce back in the saddle, upgrading dependencies
4 years ago
mitchellhansen 626eac4e86 documentation
5 years ago
mitchellhansen 268c605d32 notes
5 years ago
mitchellhansen db8cbdc77e miserable failure to get text rendering to work using these 'easy text rendering' tricks. Will be bringing in a third party library which I have to write the damn backend implementation for
5 years ago
mitchellhansen 77b781df1a Revert "adding 3d sprites"
5 years ago
mitchellhansen 8c84c08f7e adding 3d sprites
5 years ago
mitchellhansen b3e092e25a Piping just the vertex glyph representation first to test the stencil buffer
5 years ago
mitchellhansen 9ddc88400e some fiddling with documentation. Added Poly type
5 years ago
mitchellhansen 438f96eb32 compiles and renders textures again
5 years ago
mitchellhansen d1051a0ca3 Switched vertex type to be chosen at the shader load
5 years ago
mitchellhansen fcfa40e335 bringing docs up to date
5 years ago
mitchellhansen 659cd98a1f moved over to the enum method of drawing. Not flexible, but type safe
5 years ago
mitchellhansen 80c0d323be Going to just normalize to a single hardcoded enum of vertex definitions. Seems like quite a backpeddle....
5 years ago
mitchellhansen cd0c1e6052 oh my god it compiles. A month of brainstorming comes out to a single enum
5 years ago
mitchellhansen 1597f0e380 Sorta want this type of API, but, CanvasFrame would be tied to a single type...
5 years ago
mitchellhansen 0c1f513225 going to save here. re-evaluating drawable now that runtimevertexdef is in
5 years ago
mitchellhansen 1fde36e42c fixed the glyph panic, this still is very wrong
5 years ago
mitchellhansen bb5617420e weird old canvas version hanging around
5 years ago
mitchellhansen 4b8fffc6bf documenting
5 years ago
mitchellhansen dcc0df955e .
5 years ago
mitchellhansen 83a5e9b997 lots of refactoring for the dynamic vertex in addition to planning out documentation
5 years ago
mitchellhansen 8db858b29a documenting
5 years ago
mitchellhansen 88b078d1ff updated flow chart
5 years ago
mitchellhansen f1e8990dba compiles. Need a good hard think to see what this interface is going to look like
5 years ago
mitchellhansen ffa04d0bb1 doing some hardcore storming on this dynamic vertex situation
5 years ago
mitchellhansen 554e8d551e Got the vertex definition into the load function. Which is something
5 years ago
mitchellhansen e5ba27c353 diagramming out what I want to do here. CanvasFont will live with the buffers. Need to figure out how and where I'm going to query the font data for rendering
5 years ago
mitchellhansen a8679459ea I have kinda given up trying to wrangle this descriptorsetbuilder. Going to read more on how sprites are best handled in regards to their textures
5 years ago
mitchellhansen 26410b78a2 Got something working. Need to test and verify I'm getting the data from the compute kernel
5 years ago