mitchellhansen
|
d1373fc061
|
.
|
4 years ago |
mitchellhansen
|
369a305817
|
this is a week or so worth of brainstorming. Looking at pulling everything sprite related into it's own little struct. And also doing a message everything arch
|
4 years ago |
mitchellhansen
|
c10115e7b9
|
added hello-world example + modified vkproccessor to live inside specs
|
4 years ago |
mitchellhansen
|
b070a7dd32
|
.
|
4 years ago |
mitchellhansen
|
67efffa139
|
screenshotting the output
|
4 years ago |
mitchellhansen
|
ea52a20fce
|
back in the saddle, upgrading dependencies
|
4 years ago |
mitchellhansen
|
626eac4e86
|
documentation
|
5 years ago |
mitchellhansen
|
268c605d32
|
notes
|
5 years ago |
mitchellhansen
|
db8cbdc77e
|
miserable failure to get text rendering to work using these 'easy text rendering' tricks. Will be bringing in a third party library which I have to write the damn backend implementation for
|
5 years ago |
mitchellhansen
|
77b781df1a
|
Revert "adding 3d sprites"
This reverts commit 8c84c08f7e .
|
5 years ago |
mitchellhansen
|
8c84c08f7e
|
adding 3d sprites
|
5 years ago |
mitchellhansen
|
b3e092e25a
|
Piping just the vertex glyph representation first to test the stencil buffer
|
5 years ago |
mitchellhansen
|
9ddc88400e
|
some fiddling with documentation. Added Poly type
|
5 years ago |
mitchellhansen
|
438f96eb32
|
compiles and renders textures again
|
5 years ago |
mitchellhansen
|
d1051a0ca3
|
Switched vertex type to be chosen at the shader load
|
5 years ago |
mitchellhansen
|
fcfa40e335
|
bringing docs up to date
|
5 years ago |
mitchellhansen
|
659cd98a1f
|
moved over to the enum method of drawing. Not flexible, but type safe
|
5 years ago |
mitchellhansen
|
80c0d323be
|
Going to just normalize to a single hardcoded enum of vertex definitions. Seems like quite a backpeddle....
|
5 years ago |
mitchellhansen
|
cd0c1e6052
|
oh my god it compiles. A month of brainstorming comes out to a single enum
|
5 years ago |
mitchellhansen
|
1597f0e380
|
Sorta want this type of API, but, CanvasFrame would be tied to a single type...
|
5 years ago |
mitchellhansen
|
0c1f513225
|
going to save here. re-evaluating drawable now that runtimevertexdef is in
|
5 years ago |
mitchellhansen
|
1fde36e42c
|
fixed the glyph panic, this still is very wrong
|
5 years ago |
mitchellhansen
|
bb5617420e
|
weird old canvas version hanging around
|
5 years ago |
mitchellhansen
|
4b8fffc6bf
|
documenting
|
5 years ago |
mitchellhansen
|
dcc0df955e
|
.
|
5 years ago |
mitchellhansen
|
83a5e9b997
|
lots of refactoring for the dynamic vertex in addition to planning out documentation
|
5 years ago |
mitchellhansen
|
8db858b29a
|
documenting
|
5 years ago |
mitchellhansen
|
88b078d1ff
|
updated flow chart
|
5 years ago |
mitchellhansen
|
f1e8990dba
|
compiles. Need a good hard think to see what this interface is going to look like
|
5 years ago |
mitchellhansen
|
ffa04d0bb1
|
doing some hardcore storming on this dynamic vertex situation
|
5 years ago |
mitchellhansen
|
554e8d551e
|
Got the vertex definition into the load function. Which is something
|
5 years ago |
mitchellhansen
|
e5ba27c353
|
diagramming out what I want to do here. CanvasFont will live with the buffers. Need to figure out how and where I'm going to query the font data for rendering
|
5 years ago |
mitchellhansen
|
a8679459ea
|
I have kinda given up trying to wrangle this descriptorsetbuilder. Going to read more on how sprites are best handled in regards to their textures
|
5 years ago |
mitchellhansen
|
26410b78a2
|
Got something working. Need to test and verify I'm getting the data from the compute kernel
|
5 years ago |