173 Commits (f1d60493f44483af55b16c09bc8378cae86f4561)
 

Author SHA1 Message Date
mitchellhansen f1d60493f4 .
4 years ago
mitchellhansen e861378fab sync
4 years ago
mitchellhansen 67efffa139 screenshotting the output
4 years ago
mitchellhansen 5916b0d947 finished updating dependencies
4 years ago
mitchellhansen f5f0346d5c sync
4 years ago
mitchellhansen 59c44a2f2d merge
4 years ago
mitchellhansen ea52a20fce back in the saddle, upgrading dependencies
4 years ago
mitchellhansen 491e221b39 fix the shaderunner version
5 years ago
mitchellhansen 626eac4e86 documentation
5 years ago
mitchellhansen 268c605d32 notes
5 years ago
mitchellhansen db8cbdc77e miserable failure to get text rendering to work using these 'easy text rendering' tricks. Will be bringing in a third party library which I have to write the damn backend implementation for
5 years ago
mitchellhansen 77b781df1a Revert "adding 3d sprites"
5 years ago
mitchellhansen 8c84c08f7e adding 3d sprites
5 years ago
mitchellhansen 1419f85455 fiddling around, trying to get the additive to work
5 years ago
mitchellhansen 5dde94cdf9 working on additive blending for determination of winding order. Saving here because this bug is very pretty
5 years ago
mitchellhansen b3e092e25a Piping just the vertex glyph representation first to test the stencil buffer
5 years ago
mitchellhansen bb8144bb01 compute is back in. Crashing the nvidia driver on buffer operations in the kernel....
5 years ago
mitchellhansen 9ddc88400e some fiddling with documentation. Added Poly type
5 years ago
mitchellhansen 99ed07e070 bring docs up to date
5 years ago
mitchellhansen 438f96eb32 compiles and renders textures again
5 years ago
mitchellhansen d1051a0ca3 Switched vertex type to be chosen at the shader load
5 years ago
mitchellhansen fcfa40e335 bringing docs up to date
5 years ago
mitchellhansen 659cd98a1f moved over to the enum method of drawing. Not flexible, but type safe
5 years ago
mitchellhansen 80c0d323be Going to just normalize to a single hardcoded enum of vertex definitions. Seems like quite a backpeddle....
5 years ago
mitchellhansen cd0c1e6052 oh my god it compiles. A month of brainstorming comes out to a single enum
5 years ago
mitchellhansen 1597f0e380 Sorta want this type of API, but, CanvasFrame would be tied to a single type...
5 years ago
mitchellhansen 0c1f513225 going to save here. re-evaluating drawable now that runtimevertexdef is in
5 years ago
mitchellhansen 1fde36e42c fixed the glyph panic, this still is very wrong
5 years ago
mitchellhansen f3f52becb4 bringing docs up to date
5 years ago
mitchellhansen 8fcd26063a moved around the file heirarchy to make these handles safer
5 years ago
mitchellhansen bb5617420e weird old canvas version hanging around
5 years ago
mitchellhansen 4b8fffc6bf documenting
5 years ago
mitchellhansen da836f318e hacked in enough to actually push the errors out to the load_font function
5 years ago
mitchellhansen 2bc9ebdc6b add doc
5 years ago
mitchellhansen dcc0df955e .
5 years ago
mitchellhansen a3ce819cd9 compiles
5 years ago
mitchellhansen 83a5e9b997 lots of refactoring for the dynamic vertex in addition to planning out documentation
5 years ago
mitchellhansen 8db858b29a documenting
5 years ago
mitchellhansen 629a513dfc .
5 years ago
mitchellhansen 11701542e2 working on dynamic v's
5 years ago
mitchellhansen 8a83a1f12a Getting back up to date
5 years ago
mitchellhansen 88b078d1ff updated flow chart
5 years ago
mitchellhansen f1e8990dba compiles. Need a good hard think to see what this interface is going to look like
5 years ago
mitchellhansen ffa04d0bb1 doing some hardcore storming on this dynamic vertex situation
5 years ago
mitchellhansen c4b20bcd79 Added template dynamic vertex.
5 years ago
mitchellhansen 554e8d551e Got the vertex definition into the load function. Which is something
5 years ago
mitchellhansen 595937d68f in the middle of expirimenting with was to implement this drawable api
5 years ago
mitchellhansen 1551a53d1e piping everything through. Almost done
5 years ago
mitchellhansen e5ba27c353 diagramming out what I want to do here. CanvasFont will live with the buffers. Need to figure out how and where I'm going to query the font data for rendering
5 years ago
mitchellhansen b1b081af87 working through the pipeline I have going on for the text stuff
5 years ago