[−][src]Trait vulkano::image::traits::ImageAccess
Trait for types that represent the way a GPU can access an image.
Required methods
fn inner(&self) -> ImageInner
Returns the inner unsafe image object used by this image.
fn initial_layout_requirement(&self) -> ImageLayout
Returns the layout that the image has when it is first used in a primary command buffer.
The first time you use an image in an AutoCommandBufferBuilder
, vulkano will suppose that
the image is in the layout returned by this function. Later when the command buffer is
submitted vulkano will check whether the image is actually in this layout, and if it is not
the case then an error will be returned.
TODO: ^ that check is not yet implemented
fn final_layout_requirement(&self) -> ImageLayout
Returns the layout that the image must be returned to before the end of the command buffer.
When an image is used in an AutoCommandBufferBuilder
vulkano will automatically
transition this image to the layout returned by this function at the end of the command
buffer, if necessary.
Except for special cases, this value should likely be the same as the one returned by
initial_layout_requirement
so that the user can submit multiple command buffers that use
this image one after the other.
fn conflicts_buffer(&self, other: &dyn BufferAccess) -> bool
Returns true if an access to self
potentially overlaps the same memory as an
access to other
.
If this function returns false
, this means that we are allowed to access the content
of self
at the same time as the content of other
without causing a data race.
Note that the function must be transitive. In other words if conflicts(a, b)
is true and
conflicts(b, c)
is true, then conflicts(a, c)
must be true as well.
fn conflicts_image(&self, other: &dyn ImageAccess) -> bool
Returns true if an access to self
potentially overlaps the same memory as an
access to other
.
If this function returns false
, this means that we are allowed to access the content
of self
at the same time as the content of other
without causing a data race.
Note that the function must be transitive. In other words if conflicts(a, b)
is true and
conflicts(b, c)
is true, then conflicts(a, c)
must be true as well.
fn conflict_key(&self) -> u64
Returns a key that uniquely identifies the memory content of the image. Two ranges that potentially overlap in memory must return the same key.
The key is shared amongst all buffers and images, which means that you can make several different image objects share the same memory, or make some image objects share memory with buffers, as long as they return the same key.
Since it is possible to accidentally return the same key for memory ranges that don't
overlap, the conflicts_image
or conflicts_buffer
function should always be called to
verify whether they actually overlap.
fn try_gpu_lock(
&self,
exclusive_access: bool,
expected_layout: ImageLayout
) -> Result<(), AccessError>
&self,
exclusive_access: bool,
expected_layout: ImageLayout
) -> Result<(), AccessError>
Locks the resource for usage on the GPU. Returns an error if the lock can't be acquired.
After this function returns Ok
, you are authorized to use the image on the GPU. If the
GPU operation requires an exclusive access to the image (which includes image layout
transitions) then exclusive_access
should be true.
The expected_layout
is the layout we expect the image to be in when we lock it. If the
actual layout doesn't match this expected layout, then an error should be returned. If
Undefined
is passed, that means that the caller doesn't care about the actual layout,
and that a layout mismatch shouldn't return an error.
This function exists to prevent the user from causing a data race by reading and writing to the same resource at the same time.
If you call this function, you should call unlock()
once the resource is no longer in use
by the GPU. The implementation is not expected to automatically perform any unlocking and
can rely on the fact that unlock()
is going to be called.
unsafe fn increase_gpu_lock(&self)
Locks the resource for usage on the GPU. Supposes that the resource is already locked, and simply increases the lock by one.
Must only be called after try_gpu_lock()
succeeded.
If you call this function, you should call unlock()
once the resource is no longer in use
by the GPU. The implementation is not expected to automatically perform any unlocking and
can rely on the fact that unlock()
is going to be called.
unsafe fn unlock(&self, transitioned_layout: Option<ImageLayout>)
Unlocks the resource previously acquired with try_gpu_lock
or increase_gpu_lock
.
If the GPU operation that we unlock from transitioned the image to another layout, then it should be passed as parameter.
A layout transition requires exclusive access to the image, which means two things:
- The implementation can panic if it finds out that the layout is not the same as it currently is and that it is not locked in exclusive mode.
- There shouldn't be any possible race between
unlock
andtry_gpu_lock
, sincetry_gpu_lock
should fail if the image is already locked in exclusive mode.
Safety
- Must only be called once per previous lock.
- The transitioned layout must be supported by the image (eg. the layout shouldn't be
ColorAttachmentOptimal
if the image wasn't created with thecolor_attachment
usage). - The transitioned layout must not be
Undefined
.
Provided methods
fn format(&self) -> Format
Returns the format of this image.
fn has_color(&self) -> bool
Returns true if the image is a color image.
fn has_depth(&self) -> bool
Returns true if the image has a depth component. In other words, if it is a depth or a depth-stencil format.
fn has_stencil(&self) -> bool
Returns true if the image has a stencil component. In other words, if it is a stencil or a depth-stencil format.
fn mipmap_levels(&self) -> u32
Returns the number of mipmap levels of this image.
fn samples(&self) -> u32
Returns the number of samples of this image.
fn dimensions(&self) -> ImageDimensions
Returns the dimensions of the image.
fn supports_blit_source(&self) -> bool
Returns true if the image can be used as a source for blits.
fn supports_blit_destination(&self) -> bool
Returns true if the image can be used as a destination for blits.
unsafe fn layout_initialized(&self)
When images are created their memory layout is initially Undefined
or Preinitialized
.
This method allows the image memory barrier creation process to signal when an image
has been transitioned out of its initial Undefined
or Preinitialized
state. This
allows vulkano to avoid creating unnecessary image memory barriers between future
uses of the image.
Unsafe
If a user calls this method outside of the intended context and signals that the layout
is no longer Undefined
or Preinitialized
when it is still in an Undefined
or
Preinitialized
state, this may result in the vulkan implementation attempting to use
an image in an invalid layout. The same problem must be considered by the implementer
of the method.
fn is_layout_initialized(&self) -> bool
unsafe fn preinitialized_layout(&self) -> bool
unsafe fn forced_undefined_initial_layout(
self,
preinitialized: bool
) -> ImageAccessFromUndefinedLayout<Self> where
Self: Sized,
self,
preinitialized: bool
) -> ImageAccessFromUndefinedLayout<Self> where
Self: Sized,
Wraps around this ImageAccess
and returns an identical ImageAccess
but whose initial
layout requirement is either Undefined
or Preinitialized
.
Implementors
impl<F, A> ImageAccess for AttachmentImage<F, A> where
F: 'static + Send + Sync,
[src]
F: 'static + Send + Sync,
fn inner(&self) -> ImageInner
[src]
fn initial_layout_requirement(&self) -> ImageLayout
[src]
fn final_layout_requirement(&self) -> ImageLayout
[src]
fn conflicts_buffer(&self, other: &dyn BufferAccess) -> bool
[src]
fn conflicts_image(&self, other: &dyn ImageAccess) -> bool
[src]
fn conflict_key(&self) -> u64
[src]
fn try_gpu_lock(
&self,
_: bool,
expected_layout: ImageLayout
) -> Result<(), AccessError>
[src]
&self,
_: bool,
expected_layout: ImageLayout
) -> Result<(), AccessError>
unsafe fn increase_gpu_lock(&self)
[src]
unsafe fn unlock(&self, new_layout: Option<ImageLayout>)
[src]
unsafe fn layout_initialized(&self)
[src]
fn is_layout_initialized(&self) -> bool
[src]
impl<F, A> ImageAccess for ImmutableImage<F, A> where
F: 'static + Send + Sync,
[src]
F: 'static + Send + Sync,
fn inner(&self) -> ImageInner
[src]
fn initial_layout_requirement(&self) -> ImageLayout
[src]
fn final_layout_requirement(&self) -> ImageLayout
[src]
fn conflicts_buffer(&self, other: &dyn BufferAccess) -> bool
[src]
fn conflicts_image(&self, other: &dyn ImageAccess) -> bool
[src]
fn conflict_key(&self) -> u64
[src]
fn try_gpu_lock(
&self,
exclusive_access: bool,
expected_layout: ImageLayout
) -> Result<(), AccessError>
[src]
&self,
exclusive_access: bool,
expected_layout: ImageLayout
) -> Result<(), AccessError>
unsafe fn increase_gpu_lock(&self)
[src]
unsafe fn unlock(&self, new_layout: Option<ImageLayout>)
[src]
impl<F, A> ImageAccess for ImmutableImageInitialization<F, A> where
F: 'static + Send + Sync,
[src]
F: 'static + Send + Sync,
fn inner(&self) -> ImageInner
[src]
fn initial_layout_requirement(&self) -> ImageLayout
[src]
fn final_layout_requirement(&self) -> ImageLayout
[src]
fn conflicts_buffer(&self, other: &dyn BufferAccess) -> bool
[src]
fn conflicts_image(&self, other: &dyn ImageAccess) -> bool
[src]
fn conflict_key(&self) -> u64
[src]
fn try_gpu_lock(
&self,
_: bool,
expected_layout: ImageLayout
) -> Result<(), AccessError>
[src]
&self,
_: bool,
expected_layout: ImageLayout
) -> Result<(), AccessError>
unsafe fn increase_gpu_lock(&self)
[src]
unsafe fn unlock(&self, new_layout: Option<ImageLayout>)
[src]
impl<F, A> ImageAccess for StorageImage<F, A> where
F: 'static + Send + Sync,
A: MemoryPool,
[src]
F: 'static + Send + Sync,
A: MemoryPool,
fn inner(&self) -> ImageInner
[src]
fn initial_layout_requirement(&self) -> ImageLayout
[src]
fn final_layout_requirement(&self) -> ImageLayout
[src]
fn conflicts_buffer(&self, other: &dyn BufferAccess) -> bool
[src]
fn conflicts_image(&self, other: &dyn ImageAccess) -> bool
[src]
fn conflict_key(&self) -> u64
[src]
fn try_gpu_lock(
&self,
_: bool,
expected_layout: ImageLayout
) -> Result<(), AccessError>
[src]
&self,
_: bool,
expected_layout: ImageLayout
) -> Result<(), AccessError>
unsafe fn increase_gpu_lock(&self)
[src]
unsafe fn unlock(&self, new_layout: Option<ImageLayout>)
[src]
impl<I> ImageAccess for ImageAccessFromUndefinedLayout<I> where
I: ImageAccess,
[src]
I: ImageAccess,
fn inner(&self) -> ImageInner
[src]
fn initial_layout_requirement(&self) -> ImageLayout
[src]
fn final_layout_requirement(&self) -> ImageLayout
[src]
fn conflicts_buffer(&self, other: &dyn BufferAccess) -> bool
[src]
fn conflicts_image(&self, other: &dyn ImageAccess) -> bool
[src]
fn conflict_key(&self) -> u64
[src]
fn try_gpu_lock(
&self,
exclusive_access: bool,
expected_layout: ImageLayout
) -> Result<(), AccessError>
[src]
&self,
exclusive_access: bool,
expected_layout: ImageLayout
) -> Result<(), AccessError>
unsafe fn increase_gpu_lock(&self)
[src]
unsafe fn unlock(&self, new_layout: Option<ImageLayout>)
[src]
impl<T> ImageAccess for T where
T: SafeDeref,
T::Target: ImageAccess,
[src]
T: SafeDeref,
T::Target: ImageAccess,
fn inner(&self) -> ImageInner
[src]
fn initial_layout_requirement(&self) -> ImageLayout
[src]
fn final_layout_requirement(&self) -> ImageLayout
[src]
fn conflicts_buffer(&self, other: &dyn BufferAccess) -> bool
[src]
fn conflicts_image(&self, other: &dyn ImageAccess) -> bool
[src]
fn conflict_key(&self) -> u64
[src]
fn try_gpu_lock(
&self,
exclusive_access: bool,
expected_layout: ImageLayout
) -> Result<(), AccessError>
[src]
&self,
exclusive_access: bool,
expected_layout: ImageLayout
) -> Result<(), AccessError>