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#pragma once
#include <SFML/System/Vector3.hpp>
#include <SFML/System/Clock.hpp>
#include <functional>
#include <bitset>
#include <queue>
#include "util.hpp"
#include "map/Octree.h"
#include <time.h>
#define _USE_MATH_DEFINES
#include <math.h>
struct XYZHasher {
std::size_t operator()(const sf::Vector3i& k) const {
return ((std::hash<int>()(k.x)
^ (std::hash<int>()(k.y) << 1)) >> 1)
^ (std::hash<int>()(k.z) << 1);
}
};
class Map {
public:
Map(uint32_t dimensions);
void setVoxel(sf::Vector3i position, int val);
bool getVoxelFromOctree(sf::Vector3i position);
bool getVoxel(sf::Vector3i pos);
Octree octree;
bool test();
private:
// ======= DEBUG ===========
int counter = 0;
std::stringstream output_stream;
// =========================
void generate_octree(unsigned int dimensions);
char* voxel_data;
};