|
|
|
#pragma once
|
|
|
|
#include <SFML/System/Vector3.hpp>
|
|
|
|
#include <SFML/System/Vector2.hpp>
|
|
|
|
#include <SFML/Graphics/Color.hpp>
|
|
|
|
#include <iostream>
|
|
|
|
#include <list>
|
|
|
|
#include <random>
|
|
|
|
#include <iostream>
|
|
|
|
#include <functional>
|
|
|
|
#include <cmath>
|
|
|
|
#include "util.hpp"
|
|
|
|
#include <deque>
|
|
|
|
#include <unordered_map>
|
|
|
|
#include <bitset>
|
|
|
|
#include <cstring>
|
|
|
|
|
|
|
|
#define _USE_MATH_DEFINES
|
|
|
|
#include <math.h>
|
|
|
|
|
|
|
|
#define CHUNK_DIM 32
|
|
|
|
#define OCT_DIM 64
|
|
|
|
|
|
|
|
struct XYZHasher {
|
|
|
|
std::size_t operator()(const sf::Vector3i& k) const {
|
|
|
|
return ((std::hash<int>()(k.x)
|
|
|
|
^ (std::hash<int>()(k.y) << 1)) >> 1)
|
|
|
|
^ (std::hash<int>()(k.z) << 1);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class Octree {
|
|
|
|
public:
|
|
|
|
Octree() {
|
|
|
|
|
|
|
|
// initialize the first stack block
|
|
|
|
stack.push_back(new uint64_t[0x8000]);
|
|
|
|
for (int i = 0; i < 0x8000; i++) {
|
|
|
|
stack.back() = 0;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
~Octree() {};
|
|
|
|
|
|
|
|
std::list<uint64_t*> stack;
|
|
|
|
uint64_t stack_pos = 0x8000;
|
|
|
|
uint64_t global_pos = 0;
|
|
|
|
|
|
|
|
uint64_t copy_to_stack(std::vector<uint64_t> children) {
|
|
|
|
|
|
|
|
// Check for the 15 bit boundry
|
|
|
|
if (stack_pos - children.size() > stack_pos) {
|
|
|
|
global_pos = stack_pos;
|
|
|
|
stack_pos = 0x8000;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
stack_pos -= children.size();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Check for the far bit
|
|
|
|
|
|
|
|
memcpy(&stack.front()[stack_pos + global_pos], children.data(), children.size() * sizeof(uint64_t));
|
|
|
|
|
|
|
|
// Return the bitmask encoding the index of that value
|
|
|
|
// If we tripped the far bit, allocate a far index to the stack and place
|
|
|
|
// it one above preferably.
|
|
|
|
// And then shift the far bit to 1
|
|
|
|
|
|
|
|
// If not, shift the index to its correct place
|
|
|
|
return stack_pos;
|
|
|
|
};
|
|
|
|
|
|
|
|
void print_block(int block_pos) {
|
|
|
|
std::stringstream sss;
|
|
|
|
for (int i = 0; i < (int)pow(2, 15); i++) {
|
|
|
|
PrettyPrintUINT64(stack.front()[i], &sss);
|
|
|
|
sss << "\n";
|
|
|
|
}
|
|
|
|
DumpLog(&sss, "raw_data.txt");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
class Map {
|
|
|
|
public:
|
|
|
|
|
|
|
|
|
|
|
|
Map(sf::Vector3i dim);
|
|
|
|
void generate_octree();
|
|
|
|
|
|
|
|
void load_unload(sf::Vector3i world_position);
|
|
|
|
void load_single(sf::Vector3i world_position);
|
|
|
|
|
|
|
|
sf::Vector3i getDimensions();
|
|
|
|
char *list;
|
|
|
|
//sf::Vector3i dimensions;
|
|
|
|
|
|
|
|
void setVoxel(sf::Vector3i position, int val);
|
|
|
|
|
|
|
|
void moveLight(sf::Vector2f in);
|
|
|
|
sf::Vector3f global_light;
|
|
|
|
|
|
|
|
Octree a;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
// DEBUG
|
|
|
|
int counter = 0;
|
|
|
|
std::stringstream ss;
|
|
|
|
|
|
|
|
// !DEBUG
|
|
|
|
|
|
|
|
|
|
|
|
uint64_t generate_children(sf::Vector3i pos, int dim);
|
|
|
|
|
|
|
|
|
|
|
|
char getVoxel(sf::Vector3i pos);
|
|
|
|
char* voxel_data = new char[OCT_DIM * OCT_DIM * OCT_DIM];
|
|
|
|
|
|
|
|
//std::unordered_map<sf::Vector3i, Chunk, XYZHasher> chunk_map;
|
|
|
|
|
|
|
|
double* height_map;
|
|
|
|
|
|
|
|
// 2^k
|
|
|
|
int chunk_radius = 6;
|
|
|
|
|
|
|
|
sf::Vector3i world_to_chunk(sf::Vector3i world_coords) {
|
|
|
|
return sf::Vector3i(
|
|
|
|
world_coords.x / CHUNK_DIM + 1,
|
|
|
|
world_coords.y / CHUNK_DIM + 1,
|
|
|
|
world_coords.z / CHUNK_DIM + 1
|
|
|
|
);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|