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#pragma once
#include <SFML/System/Vector3.hpp>
#include <SFML/System/Vector2.hpp>
#include <bitset>
#include <iostream>
#include <fstream>
#include <sstream>
#include <string>
#include <imgui/imgui.h>
#include <cmath>
#include <SFML/Graphics/Texture.hpp>
#include <algorithm>
#include <tuple>
#include "Vector4.hpp"
const double PI = 3.141592653589793238463;
const float PI_F = 3.14159265358979f;
struct fps_counter {
public:
fps_counter() {};
void frame(double delta_time) {
// Apply 100 units of smoothing
if (frame_count == 100) {
frame_count = 0;
fps_average = 0;
}
frame_count++;
fps_average += (delta_time - fps_average) / frame_count;
}
void draw() {
if (arr_pos == 200)
arr_pos = 0;
fps_array[arr_pos] = static_cast<float>(1.0 / fps_average);
arr_pos++;
ImGui::Begin("Performance");
ImGui::PlotLines("FPS", fps_array, 200, 0, std::to_string(1.0 / fps_average).c_str(), 0.0f, 150.0f, ImVec2(200, 80));
ImGui::End();
}
private:
float fps_array[200]{60};
int arr_pos = 0;
int frame_count = 0;
double fps_average = 0;
};
inline sf::Vector3f SphereToCart(sf::Vector2f i) {
auto r = sf::Vector3f(
(1 * sin(i.y) * cos(i.x)),
(1 * sin(i.y) * sin(i.x)),
(1 * cos(i.y))
);
return r;
};
inline sf::Vector3f SphereToCart(sf::Vector3f i) {
auto r = sf::Vector3f(
(i.x * sin(i.z) * cos(i.y)),
(i.x * sin(i.z) * sin(i.y)),
(i.x * cos(i.z))
);
return r;
};
inline sf::Vector3f CartToSphere(sf::Vector3f in) {
auto r = sf::Vector3f(
sqrt(in.x * in.x + in.y * in.y + in.z * in.z),
atan(in.y / in.x),
atan(sqrt(in.x * in.x + in.y * in.y) / in.z)
);
return r;
};
inline sf::Vector2f CartToNormalizedSphere(sf::Vector3f in) {
auto r = sf::Vector2f(
atan2(sqrt(in.x * in.x + in.y * in.y), in.z),
atan2(in.y, in.x)
);
return r;
}
inline sf::Vector3f FixOrigin(sf::Vector3f base, sf::Vector3f head) {
return head - base;
}
inline sf::Vector3f Normalize(sf::Vector3f in) {
float multiplier = sqrt(in.x * in.x + in.y * in.y + in.z * in.z);
auto r = sf::Vector3f(
in.x / multiplier,
in.y / multiplier,
in.z / multiplier
);
return r;
}
inline float DotProduct(sf::Vector3f a, sf::Vector3f b){
return a.x * b.x + a.y * b.y + a.z * b.z;
}
inline float Magnitude(sf::Vector3f in){
return sqrt(in.x * in.x + in.y * in.y + in.z * in.z);
}
inline float AngleBetweenVectors(sf::Vector3f a, sf::Vector3f b){
return acos(DotProduct(a, b) / (Magnitude(a) * Magnitude(b)));
}
inline float DistanceBetweenPoints(sf::Vector3f a, sf::Vector3f b) {
return sqrt(DotProduct(a, b));
}
inline float DegreesToRadians(float in) {
return static_cast<float>(in * PI / 180.0f);
}
inline float RadiansToDegrees(float in) {
return static_cast<float>(in * 180.0f / PI);
}
inline std::string read_file(std::string file_name){
std::ifstream input_file(file_name);
if (!input_file.is_open()){
std::cout << file_name << " could not be opened" << std::endl;
return "";
}
std::stringstream buf;
buf << input_file.rdbuf();
input_file.close();
return buf.str();
}
inline void PrettyPrintUINT64(uint64_t i, std::stringstream* ss) {
*ss << "[" << std::bitset<15>(i) << "]";
*ss << "[" << std::bitset<1>(i >> 15) << "]";
*ss << "[" << std::bitset<8>(i >> 16) << "]";
*ss << "[" << std::bitset<8>(i >> 24) << "]";
*ss << "[" << std::bitset<32>(i >> 32) << "]";
}
inline void PrettyPrintUINT64(uint64_t i) {
std::cout << "[" << std::bitset<15>(i) << "]";
std::cout << "[" << std::bitset<1>(i >> 15) << "]";
std::cout << "[" << std::bitset<8>(i >> 16) << "]";
std::cout << "[" << std::bitset<8>(i >> 24) << "]";
std::cout << "[" << std::bitset<32>(i >> 32) << "]" << std::endl;
}
inline void DumpLog(std::stringstream* ss, std::string file_name) {
std::ofstream log_file;
log_file.open(file_name);
log_file << ss->str();
log_file.close();
}
#ifdef _MSC_VER
# include <intrin.h>
# define __builtin_popcount _mm_popcnt_u32
# define __builtin_popcountll _mm_popcnt_u64
#endif
inline int count_bits(int32_t v) {
return static_cast<int>(__builtin_popcount(v));
//v = v - ((v >> 1) & 0x55555555); // reuse input as temporary
//v = (v & 0x33333333) + ((v >> 2) & 0x33333333); // temp
//return (((v + (v >> 4)) & 0xF0F0F0F) * 0x1010101) >> 24; // count
}
inline int count_bits(int64_t v) {
return static_cast<int>(__builtin_popcountll(v));
//int32_t left = (int32_t)(v);
//int32_t right = (int32_t)(v >> 32);
//left = left - ((left >> 1) & 0x55555555); // reuse input as temporary
//left = (left & 0x33333333) + ((left >> 2) & 0x33333333); // temp
//left = ((left + (left >> 4) & 0xF0F0F0F) * 0x1010101) >> 24; // count
//right = right - ((right >> 1) & 0x55555555); // reuse input as temporary
//right = (right & 0x33333333) + ((right >> 2) & 0x33333333); // temp
//right = ((right + (right >> 4) & 0xF0F0F0F) * 0x1010101) >> 24; // count
//return left + right;
}
inline void SetBit(int position, char* c) {
*c |= (uint64_t)1 << position;
}
inline void FlipBit(int position, char* c) {
*c ^= (uint64_t)1 << position;
}
inline int GetBit(int position, char* c) {
return (*c >> position) & (uint64_t)1;
}
inline void SetBit(int position, uint64_t* c) {
*c |= (uint64_t)1 << position;
}
inline void FlipBit(int position, uint64_t* c) {
*c ^= (uint64_t)1 << position;
}
inline int GetBit(int position, uint64_t* c) {
return (*c >> position) & (uint64_t)1;
}
inline bool CheckLeafSign(const uint64_t descriptor) {
uint64_t valid_mask = 0xFF0000;
// Return true if all 1's, false if contiguous 0's
if ((descriptor & valid_mask) == valid_mask) {
return true;
}
if ((descriptor & valid_mask) == 0) {
return false;
}
// Error out, something funky
abort();
}
inline bool CheckContiguousValid(const uint64_t c) {
uint64_t bitmask = 0xFF0000;
return (c & bitmask) == bitmask;
}
inline bool IsLeaf(const uint64_t descriptor) {
uint64_t leaf_mask = 0xFF000000;
uint64_t valid_mask = 0xFF0000;
// Check for contiguous valid values of either 0's or 1's
if (((descriptor & valid_mask) == valid_mask) || ((descriptor & valid_mask) == 0)) {
// Check for a full leaf mask
// Only if valid and leaf are contiguous, then it's a leaf
if ((descriptor & leaf_mask) == leaf_mask)
return true;
}
return false;
}