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#pragma once
#include <SFML/System/Vector3.hpp>
#include <vector>
#include "util.hpp"
#include <tuple>
struct OctState {
int parent_stack_position = 0;
uint64_t parent_stack[32] = { 0 };
uint8_t scale = 0;
uint8_t idx_stack[32] = { 0 };
uint64_t current_descriptor;
sf::Vector3i oct_pos;
// ====== DEBUG =======
char found = 1;
};
class Octree {
public:
static const int buffer_size = 300000;
Octree();
~Octree() {};
// Generate an octree from 3D indexed array of char data
void Generate(char* data, sf::Vector3i dimensions);
// TODO: Load the octree from a serialized or whatever file
void Load(std::string octree_file_name);
// I think the best way to transfer all of the data to the GPU. Each buffer will contain a set of blocks
// except for the trunk buffer. The paper indicates that the cutoff point for the trunk can vary,
// but since I'm going to do seperate buffers, I'm going to set a hard cutoff for the trunk so we
// know when to switch buffers
uint64_t *descriptor_buffer;
uint64_t descriptor_buffer_position = buffer_size;
uint32_t *attachment_lookup;
uint64_t attachment_lookup_position = buffer_size;
uint64_t *attachment_buffer;
uint64_t attachment_buffer_position = buffer_size;
unsigned int trunk_cutoff = 3;
uint64_t root_index = 0;
int page_header_counter = 0x8000;
// Cheat and underflow to get the position
uint64_t current_info_section_position = ((uint64_t)0)-1;
uint64_t stack_pos = 0x8000;
uint64_t global_pos = buffer_size - 50;
// With a position and the head of the stack. Traverse down the voxel hierarchy to find
// the IDX and stack position of the highest resolution (maybe set resolution?) oct
OctState GetVoxel(sf::Vector3i position);
void print_block(int block_pos);
bool Validate(char* data, sf::Vector3i dimensions);
unsigned int getDimensions();
// (X, Y, Z) mask for the idx
static const uint8_t idx_set_x_mask = 0x1;
static const uint8_t idx_set_y_mask = 0x2;
static const uint8_t idx_set_z_mask = 0x4;
// Mask for checking if valid or leaf
const uint8_t mask_8[8] = {
0x1, 0x2, 0x4, 0x8,
0x10, 0x20, 0x40, 0x80
};
// Mask for counting the previous valid bits
const uint8_t count_mask_8[8] = {
0x1, 0x3, 0x7, 0xF,
0x1F, 0x3F, 0x7F, 0xFF
};
// uint64_t manipulation masks
static const uint64_t child_pointer_mask = 0x0000000000007fff;
static const uint64_t far_bit_mask = 0x8000;
static const uint64_t valid_mask = 0xFF0000;
static const uint64_t leaf_mask = 0xFF000000;
static const uint64_t contour_pointer_mask = 0xFFFFFF00000000;
static const uint64_t contour_mask = 0xFF00000000000000;
private:
unsigned int oct_dimensions = 1;
std::tuple<uint64_t, uint64_t> GenerationRecursion(
char* data, // raw octree data
sf::Vector3i dimensions, // dimensions of the raw data
sf::Vector3i pos, // position of this generation node
unsigned int voxel_scale // the voxel scale of this node
);
char get1DIndexedVoxel(char* data, sf::Vector3i dimensions, sf::Vector3i position);
std::vector<uint64_t> anchor_stack;
unsigned int octree_voxel_dimension = 32;
// ======= DEBUG ===========
int counter = 0;
std::stringstream output_stream;
// =========================
};