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#pragma once
#include <SFML/System/Vector3.hpp>
#include <SFML/System/Clock.hpp>
#include <functional>
#include <bitset>
#include <queue>
#include "util.hpp"
#include "map/Octree.h"
#include <time.h>
#define _USE_MATH_DEFINES
#include <math.h>
class Map {
public:
// Currently takes a
Map(uint32_t dimensions);
// Sets a voxel in the 3D char dataset
void setVoxel(sf::Vector3i position, int val);
// Gets a voxel at the 3D position in the octree
char getVoxel(sf::Vector3i pos);
std::vector<std::tuple<sf::Vector3i, char>> Map::CastRayOctree(
Octree *octree,
sf::Vector3i* map_dim,
sf::Vector2f* cam_dir,
sf::Vector3f* cam_pos
);
std::vector<std::tuple<sf::Vector3i, char>> Map::CastRayCharArray(
char *map,
sf::Vector3i* map_dim,
sf::Vector2f* cam_dir,
sf::Vector3f* cam_pos
);
// Octree handles all basic octree operations
Octree octree;
private:
bool test_oct_arr_traversal(sf::Vector3i dimensions);
// ======= DEBUG ===========
int counter = 0;
std::stringstream output_stream;
// The 3D char dataset that is generated at runtime. This will be replaced by two different interactions.
// The first a file loading function that loads binary octree data.
// The second being an import tool which will allow Any -> Octree transformation.
char* voxel_data;
// =========================
};
// Might possibly use this struct for hashing XYZ chunk values into a dict for storage and loading
struct XYZHasher {
std::size_t operator()(const sf::Vector3i& k) const {
return ((std::hash<int>()(k.x)
^ (std::hash<int>()(k.y) << 1)) >> 1)
^ (std::hash<int>()(k.z) << 1);
}
};