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#pragma once
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#include <bitset>
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#include <functional>
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#include <queue>
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#include <time.h>
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#include <SFML/System/Clock.hpp>
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#include <SFML/System/Vector3.hpp>
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#include "util.hpp"
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#include "map/ArrayMap.h"
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#include "map/Octree.h"
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#define _USE_MATH_DEFINES
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#include <math.h>
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// MonolithicMap
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// Octree
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// Map
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// Player
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// Camera
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// Movement interface
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// Subscription to joystick events?
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// Player needs to have some way to query the map
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// Map could return collision result
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// Could handle multiple collision types, aabb, ray
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// player could query map and generate collision
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// Wouldn't need to make map more complex
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class Map {
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public:
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// Currently takes a
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Map(uint32_t dimensions);
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// Sets a voxel in the 3D char dataset
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void setVoxel(sf::Vector3i position, int val);
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// Gets a voxel at the 3D position in the octree
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char getVoxel(sf::Vector3i pos);
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// Return the position at which a generalized ray hits a voxel
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sf::Vector3f LongRayIntersection(sf::Vector3f origin, sf::Vector3f magnitude);
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// Return the voxels that a box intersects / contains
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std::vector<sf::Vector3i> BoxIntersection(sf::Vector3f origin, sf::Vector3f magnitude);
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// Return a normalized ray opposite of the intersected normals
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sf::Vector3f ShortRayIntersection(sf::Vector3f origin, sf::Vector3f magnitude);
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sf::Image GenerateHeightBitmap(sf::Vector3i dimensions);
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void ApplyHeightmap(sf::Image bitmap);
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// Octree handles all basic octree operations
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Octree octree;
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ArrayMap array_map;
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private:
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// ======= DEBUG ===========
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int counter = 0;
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std::stringstream output_stream;
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sf::Vector3i dimensions;
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// =========================
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double Sample(int x, int y, double *height_map);
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void SetSample(int x, int y, double value, double *height_map);
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void SampleSquare(int x, int y, int size, double value, double *height_map);
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void SampleDiamond(int x, int y, int size, double value, double *height_map);
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};
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// Might possibly use this struct for hashing XYZ chunk values into a dict for storage and loading
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struct XYZHasher {
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std::size_t operator()(const sf::Vector3i& k) const {
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return ((std::hash<int>()(k.x)
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^ (std::hash<int>()(k.y) << 1)) >> 1)
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^ (std::hash<int>()(k.z) << 1);
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}
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};
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