mitchellhansen
|
da461a0ee4
|
Removed the rest of the compiler warnings
|
7 years ago |
mitchellhansen
|
fb6557fba2
|
Cleaned up includes, fixed compiler warning
|
7 years ago |
MitchellHansen
|
c35f867c76
|
Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps
|
7 years ago |
MitchellHansen
|
305ef917e0
|
Thankfully it wasn't a problem with the data format, I was passing the
address of a ptr, not the address contained by the ptr. With that,
preliminary GPU octree interaction works perfectly
|
7 years ago |
mitchell hansen
|
7c86c60f9f
|
Added EGL linking and useage for the linux cl_khr_gl_sharing
interaction. This still crashes on my machine but at least its getting
closer to working. Fixed some warnings and errors while compiling with
clang++
|
7 years ago |
MitchellHansen
|
86f1622090
|
Some machinations on a config structure as well as a restructure on how
I do logging.
|
7 years ago |
MitchellHansen
|
316293a110
|
Cleaned up and pulled out some code into Map.cpp in order to start working on the meat of the *Correct* voxel traversal method as explained in the paper.
|
8 years ago |
MitchellHansen
|
5e9401cd27
|
Linux build working again, removed the GL_Testing stuff, I'm going to move to Vulkan eventually. Got voxel search working mostly with the new octree changes. Issue with mirroring of voxel data currently
|
8 years ago |
MitchellHansen
|
04842dd597
|
It appears that the new generation algorithm works well. The tree structure is intact and the relative pointers look correct. I'll write a validator when I get a chance
|
8 years ago |
MitchellHansen
|
c7bde50e0d
|
Saving before breaking changes
|
8 years ago |
MitchellHansen
|
b493d56f7a
|
Removed some extra headers in util, restricted the scope of some others
|
8 years ago |
MitchellHansen
|
7c534500f6
|
Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder
|
8 years ago |