MitchellHansen
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49253f4907
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small tweak
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8 years ago |
MitchellHansen
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b0188909a3
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added the bitset idx tracking
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8 years ago |
MitchellHansen
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043eeecb80
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Initial traversal of the heirarchy
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8 years ago |
MitchellHansen
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0c9ef2ae6a
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It seems that the octree has been built correctly. Going to use bitset to count children, not sure how I'm going to determine what quadrants they lie in. Perhaps masks?
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8 years ago |
MitchellHansen
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6534e3303b
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One more file
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8 years ago |
MitchellHansen
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0f786b8647
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still puzzling over how to do the voxel traversal
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8 years ago |
MitchellHansen
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91e9de347e
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It's time to do the voxel traversal. Going to need to come up with a linear algorithm that doesn't take forever
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8 years ago |
MitchellHansen
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6c368183e9
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Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster
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8 years ago |
MitchellHansen
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f60c475531
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removed a few bugs relating to terminating sockets prior to program end.
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8 years ago |
Mitchell
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ddc5e8c080
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Update README.md
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8 years ago |
MitchellHansen
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44db8dcaf8
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Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster
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8 years ago |
MitchellHansen
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ab1fcb9678
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Hooked up the phone controller to the light and added a demo video at 1440x900
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8 years ago |
MitchellHansen
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e364c5380d
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Lights are now working correctly. Need to update the kernel to account for multiple lights, and add sfEventSubscriber to the LightHandler
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8 years ago |
MitchellHansen
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6e0d5814e1
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Added some documentation on the lights. Got most everything tidied up. Having some issues with std::moving unique ptrs. Going to change them to shared_ptr
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8 years ago |
Mitchell
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9b85ce13c3
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Update README.md
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8 years ago |
MitchellHansen
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bfb6d922a3
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Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers
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8 years ago |
MitchellHansen
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0047db0a65
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Not sure if I'm a huge fan that I have to specify the folders in the includes now
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8 years ago |
MitchellHansen
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afa6ce463a
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Whoops, forgot to remove the old stuff
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8 years ago |
MitchellHansen
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eb54125a64
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Added a function which creates VS filters that match the directory structure.
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8 years ago |
MitchellHansen
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3571bdcd61
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Fixed all the compiler warnings, fixed depreciated screenshot function
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8 years ago |
MitchellHansen
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88e69721e1
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Fixed the linux build, added C++14 flag for std::make_unique
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8 years ago |
MitchellHansen
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fa047f9e3a
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Wrestling with the compiler to pass these shared_ptr's
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8 years ago |
MitchellHansen
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a01b089d12
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Still wrestling with a good way to hide the packing
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8 years ago |
MitchellHansen
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effed8a2bf
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Working more on the lights. Trying to get around the packing requirements for passing data to CL
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8 years ago |
MitchellHansen
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3f0a99a435
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getting started on the lights
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8 years ago |
MitchellHansen
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03a7ee43fd
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working on a little maze generator for the demo
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8 years ago |
MitchellHansen
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a69f7258f4
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Netork control of the camera now works, slight hitch every few seconds though. Not sure how to track that down
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8 years ago |
MitchellHansen
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8d2fc26929
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Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster
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8 years ago |
MitchellHansen
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61ab5682da
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SFML packets have no documented structure so I had to packet them out myself. Low Energy
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8 years ago |
Mitchell
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4653cbdecb
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Update README.md
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8 years ago |
MitchellHansen
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d4615bed6f
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Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster
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8 years ago |
MitchellHansen
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1627fe4572
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Textures were suprisingly trivial with the plane intersection code hashed out
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8 years ago |
MitchellHansen
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ccdcb382fd
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Bringing up to date before I try something
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8 years ago |
Mitchell
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7ea7bfc951
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Update README.md
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8 years ago |
Mitchell
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519a470d33
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Update README.md
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8 years ago |
MitchellHansen
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86f342432a
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added light controls
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8 years ago |
MitchellHansen
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26bc8bff70
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Hah! I got it working!
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8 years ago |
MitchellHansen
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1a66c1dad0
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fixed the hitchy lighting
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8 years ago |
MitchellHansen
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73026bc65d
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Very very close to pixel perfect shadows. Having some of that axis switch malarchy slowing things down
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8 years ago |
MitchellHansen
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ad2d5052de
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Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster
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8 years ago |
MitchellHansen
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a812fba43c
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Trying to get the position on the face where the rays intersect the voxel. Some promising first results.
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8 years ago |
Mitchell
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3d3d80025c
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I guess it's case sensitive?
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8 years ago |
MitchellHansen
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abec38e7c7
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Finally found the root of that off by one error. Changed up the readme.
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8 years ago |
MitchellHansen
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cc7a4a2efb
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Shadows now working, though they are still voxel based. Need to calculate where on the surface the ray hits, and then send the ray out from that point.
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8 years ago |
MitchellHansen
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9a12fba310
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Working with the Blin-Phong lighting. Fixed the symmetry between the normals. Starting working on shadows
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8 years ago |
MitchellHansen
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129e475b15
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Fixed the way lights were linked to opencl, did some tweaking of the phong lighting.
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8 years ago |
MitchellHansen
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7d7ed5367c
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Fixed the held keys, now occasionally a key will stick though
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8 years ago |
MitchellHansen
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10e3ba43fa
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Events are now passing correctly, small bug with held keys that needs fixing
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8 years ago |
MitchellHansen
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0e1e9af37c
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More work on the event system, sf::Events are completely wrapped now.
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8 years ago |
MitchellHansen
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36851ad011
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Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster
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8 years ago |