69 Commits (6650eb784d893de90afbd2c8338902874ce8ddc9)

Author SHA1 Message Date
MitchellHansen 9a12fba310 Working with the Blin-Phong lighting. Fixed the symmetry between the normals. Starting working on shadows
8 years ago
MitchellHansen 129e475b15 Fixed the way lights were linked to opencl, did some tweaking of the phong lighting.
8 years ago
MitchellHansen 3c91614f45 Working on a messaging system for sf events
8 years ago
MitchellHansen 475a879b51 –Why the off by one on voxel.y? lolololol
8 years ago
MitchellHansen f8be952a9b Fixed the camera coords in the view matrix. Tweaked cam position in kernel, odd off by one error.
8 years ago
MitchellHansen bb9fab6305 Added lookat function. Fixed various coordinate missmatches and issues. Fixed camera movement. Added some input functions. I need some way to log fps and find those hitches
8 years ago
MitchellHansen 51a08fc0bb Various tweaks and modifications
8 years ago
MitchellHansen c98adefa3a tweaked some groovy color effects, updated screeny. I think I might have added fog in this one too?
8 years ago
MitchellHansen 3817662b65 Changed Y -> color change
8 years ago
MitchellHansen 8c1f18ac70 Software raycasting now works, but has some major problems / is extremely
8 years ago
MitchellHansen d1bd4ce667 The new rendering method now works on the full compat case.
8 years ago
MitchellHansen ef4c001bf2 Bug in the current crimson drivers (16.10.3) which incurs a 500kb per
8 years ago
MitchellHansen 561c07c602 Turned off experimental phong lighting in the kernel
8 years ago
MitchellHansen de2f0ad6a1 In the middle of a couple of things right now, but decided to focus a
8 years ago
MitchellHansen 4c31cfaf48 remove some debug to make it clearer where I left off
8 years ago
MitchellHansen 1c750451f3 Added a 1/4 working phong shading function, breaks when the light
8 years ago
MitchellHansen 0b3557cd5e Tweaked indexing, there is a discrepancy at z_max values that I need to
8 years ago
MitchellHansen 582e37f540 added small example video
8 years ago
MitchellHansen 1620f40d02 Fixed the camera movement so it now take into account sub-voxel movement
8 years ago