mitchellhansen
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67ec7b7785
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Traversal is finally able to render coherent images, lots of artifacting. Probably logic error with traversal as opposed to math error in intersection_t's
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7 years ago |
mitchellhansen
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af7e0bf00b
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going to need to either add method of getting sub voxel position from the idx mask, or keep track of both vox and sub vox position in the DFS. Converted some logic steps in the DFS over to branchless selects
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7 years ago |
MitchellHansen
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3c76a0729a
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looks like the idx checking got broken somehow
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7 years ago |
MitchellHansen
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9ab0770bdb
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tweaking, fixed logic errors in the DFS vox function along with some traversal errors. Hunting down a driver crash that I somehow introduced
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7 years ago |
MitchellHansen
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20f36d4eb1
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lots of little tweaks, the cl is still completely broken, need to revert the oct position calc
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7 years ago |
MitchellHansen
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8a1eb5e430
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Running on windows, for some reason doesn't crash as well
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7 years ago |
mitchellhansen
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8f6ecae4cb
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really bad crashing, need to debug this on a cpu only machine
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7 years ago |
mitchellhansen
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8f822e14f7
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Have some real bad lock ups when the oct is semi full
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7 years ago |
mitchellhansen
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6650eb784d
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Slightly closer, for some reason the face mask has been -1 and 0 this whole time????
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7 years ago |
mitchellhansen
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86bcd4f0ae
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Well I got something coming up, performance is worse than I was hoping, but there's a lot of optimization to go
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7 years ago |
mitchellhansen
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24a97e47e1
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hackily adding the event count to the graph
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7 years ago |
mitchellhansen
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5a47d3bad4
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Debugging of a mouse polling issue, refactored the graph thing and finished tweaking it, added a few profiles to the graph, so pretty
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7 years ago |
mitchellhansen
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29612edd61
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changed to c++ input args. Also, C++11 is the one true god
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7 years ago |
mitchellhansen
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7679a5a938
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modifying multilines to fit what I want it to do
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7 years ago |
mitchellhansen
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dd44955f33
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Updated Imgui and ImguiSFML
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7 years ago |
mitchellhansen
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33a8e3af8b
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working on a more versitile fps counter, but need to move to the newest imgui first
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7 years ago |
mitchellhansen
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d431352e8f
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Added display for settings buffer data
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7 years ago |
mitchellhansen
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6464fceece
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Added enabling and disabling of the octree from the settings buffer
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7 years ago |
mitchellhansen
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d2bc5e483a
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The settings buffer is fully operational
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7 years ago |
mitchellhansen
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da461a0ee4
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Removed the rest of the compiler warnings
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7 years ago |
mitchellhansen
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fb6557fba2
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Cleaned up includes, fixed compiler warning
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7 years ago |
mitchellhansen
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bb8f87267b
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Fixed a segfault on shutdown
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7 years ago |
mitchellhansen
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c17d937ee5
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Fixed the most common crash on exit, still one more hiding and crashing in libc
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7 years ago |
mitchell hansen
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d6bdcbdeca
|
Leaving it compiling at least, CL seems to have broken at some point on my thinkpad
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7 years ago |
mitchellhansen
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51be54c964
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partway through some documentation and bug fixing
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7 years ago |
mitchellhansen
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176d9f7a54
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And also made the camera react to gravity, not fall through the floor
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7 years ago |
mitchellhansen
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c698711fdf
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Finally converted the camera lens to a proper frustrum, no more fish eye
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7 years ago |
mitchellhansen
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cc0b078e17
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changed the paths in cmake, fixed two dumb sigabrts on termination
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7 years ago |
mitchellhansen
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7bb1c5100f
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update readme
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7 years ago |
mitchellhansen
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2baabf5bc5
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Holy hell, finally got this working with an R9 390 + Ubuntu.
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7 years ago |
Mitchell
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d3a9c95ef7
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Update README.md
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7 years ago |
MitchellHansen
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40634837a9
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Porting over the traversal algo to do some in situ programming. Running into some pretty bad register pressure bottlenecks. Might pivot to thinking about the multistage kernel for a bit
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7 years ago |
MitchellHansen
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36bf5697fa
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Tweaking, fixed a very old off by one bug on voxel gen
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7 years ago |
MitchellHansen
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dcf355c636
|
Small tweaks while debugging. Will get 1:1 traversal working 100% before tackling jump_power
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7 years ago |
MitchellHansen
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513a827645
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Worked out a bit more of the traversal. Up to the point of assessing the situation with intersection_t updating
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7 years ago |
MitchellHansen
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3f09515c0a
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Update video demo, tweaking my refactor of the maps. Working on downwards navigation in the oct traversal
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7 years ago |
MitchellHansen
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c35f867c76
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Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps
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7 years ago |
MitchellHansen
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242aaaa485
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Tweaking the blinn-phong function
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7 years ago |
MitchellHansen
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76189ef0b4
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Optimizing, fixing things in the kernel. More oct work
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7 years ago |
MitchellHansen
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8894d5e3a7
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Still plucking away at the octree traversal
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7 years ago |
Mitchell
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618535fed7
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Merge pull request #2 from MitchellHansen/octree-develop
Octree develop
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7 years ago |
MitchellHansen
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77e283a4ce
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256^3 rendering at 15FPS WITHOUT THE TRAVERSAL ALGORITHM! This thing's gonna FLY!
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7 years ago |
MitchellHansen
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b9c1bef7bc
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Fixed a small bug that was breaking the far ptr's
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7 years ago |
MitchellHansen
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2519532172
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committing in a broken state, we got problems with the far pointers. Acting as absolute when should be relative
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7 years ago |
MitchellHansen
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787e308bcb
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Removed the demo movement, added fog, correctly this time!
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7 years ago |
MitchellHansen
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f733ca4aec
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'Demo Mode' release
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7 years ago |
MitchellHansen
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87b7f60fa0
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found it, wasn't handling the intersection case
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7 years ago |
MitchellHansen
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ed99716565
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More optimizing, removing some dumb casts. Some are needed though when they really shouldn't be? Also somehow broke shadowing in the last few commits and never noticed D=
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7 years ago |
MitchellHansen
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c5c65474d6
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~10 FPS from moving some oct stuff to const, ~0.5 fps from adding a few more consts to initializers in the kernel
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7 years ago |
mitchellhansen
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58ef1da02a
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Did this work?
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7 years ago |