MitchellHansen
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effed8a2bf
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Working more on the lights. Trying to get around the packing requirements for passing data to CL
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8 years ago |
MitchellHansen
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3f0a99a435
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getting started on the lights
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8 years ago |
MitchellHansen
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129e475b15
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Fixed the way lights were linked to opencl, did some tweaking of the phong lighting.
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8 years ago |
MitchellHansen
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0974ab9e83
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Some tweaks to get the linux build running -fixed
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8 years ago |
MitchellHansen
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8c1f18ac70
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Software raycasting now works, but has some major problems / is extremely
slow. Perhaps it will only be useful in debugging the kernel via emulation
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8 years ago |
MitchellHansen
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5f24a4cf3f
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A good portion of the fallback software caster is done.
Need to test, add global lighting, add switch
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8 years ago |
MitchellHansen
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d1bd4ce667
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The new rendering method now works on the full compat case.
Added a kernel to help test opencl data passing
renamed the kernels, buffers, etc.
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8 years ago |
MitchellHansen
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5528e03c69
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Saving minor tweaks
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8 years ago |
MitchellHansen
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518cc757a3
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Lots of work done moving the various raycasting implementations over to a
consolidated RayCaster class.
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8 years ago |
MitchellHansen
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45627e6a85
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Whoops, forgot to save the files, same commit as before
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8 years ago |
MitchellHansen
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edd8075afb
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Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
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8 years ago |
mitchellhansen
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14987e3ba7
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There we go! The raycaster now has a camera that renders without distortion and can be pitched, yawed, and moved on the XYZ axis. I'm not sure now if I want to: Add lighting, improve performance, or start working on porting it to OpenCL
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8 years ago |
mitchellhansen
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2b7dceee1b
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Moved the view plane calc to the constructor, cleaned up old code. Added / removed relevant comments
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8 years ago |
MitchellHansen
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0b8cd9a194
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things are casting now and sfml is rendering the way I want it to.
The voxel stepping is still all messed up, and it seems that there is
some data corruption on the map that I'll need to dig into
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8 years ago |