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MitchellHansen ccdcb382fd
Bringing up to date before I try something
8 years ago
assets added light controls 8 years ago
include Very very close to pixel perfect shadows. Having some of that axis switch malarchy slowing things down 8 years ago
kernels Bringing up to date before I try something 8 years ago
notes Various tweaks and modifications 8 years ago
shaders Got some geometry up and rotating. It will be pretty trivial to pass in 8 years ago
src Bringing up to date before I try something 8 years ago
.gitignore Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic 8 years ago
CMakeLists.txt More work on the event system, sf::Events are completely wrapped now. 8 years ago
FindSFML.cmake Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic 8 years ago
README.md I guess it's case sensitive? 8 years ago

README.md

Building this project is not difficult, but the setup prior can be. You must have OpenCL and SFML development libraries installed. You must also have OpenCL compatible hardware to run it on. The CMake file should take care of most of the configuration, but you have to point it to your SFML root directory before it will generate. Working in VS2015, I don't have Linux compatible hardware, but it does compile and run on the backup renderer albeit horrendously slowly. The macOS build was working around commit 50, but I no longer have access to a mac.

Papers used:

Efficient Sparse Voxel Octrees, Laine et al.

A fast voxel traversal algorithm for ray tracing, Woo et al.

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