You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
MitchellHansen 73026bc65d
Very very close to pixel perfect shadows. Having some of that axis switch malarchy slowing things down
8 years ago
..
Camera.h Fixed the way lights were linked to opencl, did some tweaking of the phong lighting. 8 years ago
Event.hpp Events are now passing correctly, small bug with held keys that needs fixing 8 years ago
GL_Testing.h Some tweaks to get the linux build running -fixed 8 years ago
Hardware_Caster.h Very very close to pixel perfect shadows. Having some of that axis switch malarchy slowing things down 8 years ago
Input.h Events are now passing correctly, small bug with held keys that needs fixing 8 years ago
Map.h Some tweaks to get the linux build running -fixed 8 years ago
Old_Map.h Some tweaks to get the linux build running 8 years ago
Pub_Sub.h Events are now passing correctly, small bug with held keys that needs fixing 8 years ago
Ray.h Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic 8 years ago
RayCaster.h Fixed the way lights were linked to opencl, did some tweaking of the phong lighting. 8 years ago
Renderer.cpp Lots of work done moving the various raycasting implementations over to a 8 years ago
Renderer.h Some tweaks to get the linux build running -fixed 8 years ago
Software_Caster.h Fixed the way lights were linked to opencl, did some tweaking of the phong lighting. 8 years ago
Vector4.hpp Would help if I actually added the files 8 years ago
util.hpp Very very close to pixel perfect shadows. Having some of that axis switch malarchy slowing things down 8 years ago