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#![allow(dead_code)]
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#![allow(unused_variables)]
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#![allow(unused_mut)]
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extern crate quick_xml;
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extern crate sfml;
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extern crate cgmath;
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extern crate image;
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mod slider;
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mod timer;
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mod input;
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mod util;
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use crate::timer::Timer;
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use crate::input::Input;
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use crate::slider::Slider;
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extern crate nalgebra as na;
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use image::{GenericImageView, GenericImage, DynamicImage, Pixel, SubImage};
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use sfml::graphics::{
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Color, RenderTarget, RenderWindow,
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};
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use sfml::window::{ Event, Key, Style};
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use sfml::system::Vector2 as sfVec2;
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fn surrounding_pixels(x: u32, y: u32, img: &DynamicImage) -> Vec<image::Rgba<u8>> {
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let mut pixels: Vec<image::Rgba<u8>> = Vec::new();
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if img.in_bounds(x+1, y+1) {pixels.push(img.get_pixel(x+1, y+1))}
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if img.in_bounds(x+1, y) {pixels.push(img.get_pixel(x+1, y))}
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if img.in_bounds(x, y+1) {pixels.push(img.get_pixel(x, y+1))}
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if x > 0 {
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if img.in_bounds(x-1, y+1) {pixels.push(img.get_pixel(x-1, y+1))}
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if img.in_bounds(x-1, y) {pixels.push(img.get_pixel(x-1, y))}
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}
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if y > 0 {
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if img.in_bounds(x+1, y-1) {pixels.push(img.get_pixel(x+1, y-1))}
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if img.in_bounds(x, y-1) {pixels.push(img.get_pixel(x, y-1))}
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if x > 0 {
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if img.in_bounds(x - 1, y - 1) { pixels.push(img.get_pixel(x - 1, y - 1)) }
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}
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}
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pixels
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}
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fn main() {
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let mut img = image::open("test.jpg").unwrap();
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let xy = img.dimensions();
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println!("Starting");
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for x in 0..xy.0 {
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for y in 0..xy.1 {
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let mut pixel = img.get_pixel(x, y);
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let v = surrounding_pixels(x, y, &img);
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let mut avg = v.first().unwrap().clone();
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for p in v {
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let r: u16 = (avg.data[0] as u16 + p.data[0] as u16);
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let g: u16 = (avg.data[1] as u16 + p.data[1] as u16);
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let b: u16 = (avg.data[2] as u16 + p.data[2] as u16);
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let a: u16 = (avg.data[3] as u16 + p.data[3] as u16);
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avg.data[0] = (r/2) as u8;
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avg.data[1] = (g/2) as u8;
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avg.data[2] = (b/2) as u8;
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avg.data[3] = (a/2) as u8;
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}
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pixel.data[0] = avg.data[0];
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pixel.data[1] = avg.data[1];
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pixel.data[2] = avg.data[2];
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pixel.data[3] = avg.data[3];
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img.put_pixel(x, y, pixel);
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}
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}
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println!("Ending");
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img.save("fractal.png").unwrap();
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let mut window = RenderWindow::new(
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(512, 512),
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"Custom drawable",
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Style::CLOSE,
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&Default::default(),
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);
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let mut timer = Timer::new();
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let mut input = Input::new();
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let mut slider = Slider::new(40.0, None);
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let step_size: f32 = 0.005;
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let mut elapsed_time: f32;
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let mut delta_time: f32;
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let mut accumulator_time: f32 = 0.0;
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let mut current_time: f32 = timer.elap_time();
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while window.is_open() {
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while let Some(event) = window.poll_event() {
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match event {
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Event::Closed => return,
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Event::KeyPressed { code, .. } => {
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if code == Key::Escape {
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return;
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}
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}
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_ => {}
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}
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input.ingest(&event)
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}
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if input.is_held(Key::W) {
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}
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if input.is_held(Key::A) {
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}
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if input.is_held(Key::S) {
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}
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if input.is_held(Key::D) {
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}
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elapsed_time = timer.elap_time();
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delta_time = elapsed_time - current_time;
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current_time = elapsed_time;
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if delta_time > 0.02 {
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delta_time = 0.02;
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}
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accumulator_time += delta_time;
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while (accumulator_time - step_size) >= step_size {
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accumulator_time -= step_size;
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}
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window.clear(&Color::BLACK);
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window.draw(&slider);
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window.display();
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}
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}
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