Commit Graph

200 Commits (34b5d7b3d0fd9f8eed589dee182c93607c9cc93c)
 

Author SHA1 Message Date
mitchellhansen 34b5d7b3d0 rendering works in pure ECS. This is actually pretty sweet. broke compu rendering though 5 years ago
mitchellhansen 76c75c349b This consolidation is not the way to go 5 years ago
mitchellhansen 369a305817 this is a week or so worth of brainstorming. Looking at pulling everything sprite related into it's own little struct. And also doing a message everything arch 5 years ago
mitchellhansen a42d23e5f9 sync 5 years ago
mitchellhansen 28565652c0 events are coming in. But my dual box thingy is not gonna be the way to go here. I guess it copied the data and they no longer link. Bummer 5 years ago
mitchellhansen 9719675465 added event translation 5 years ago
mitchellhansen 2e33c9c75e event system needs some thinkin 5 years ago
mitchellhansen 9eed836083 moves 5 years ago
mitchellhansen f781c76e7e renders 5 years ago
mitchellhansen ccbd21d90b compiles, slowly moving everything over to spec stuff 5 years ago
mitchellhansen c52bdc1441 hulk smashing all these states together for da world 5 years ago
mitchellhansen c10115e7b9 added hello-world example + modified vkproccessor to live inside specs 5 years ago
mitchellhansen b070a7dd32 . 5 years ago
mitchellhansen eac4f8d233 , 5 years ago
mitchellhansen 80a8f73d9c . 5 years ago
mitchellhansen 799e337e37 slider scales sorta 5 years ago
mitchellhansen 0619b79d34 screenspace coords was much easier than expected 5 years ago
mitchellhansen 67b7d98f99 . 5 years ago
mitchellhansen 781a7430bb . 5 years ago
mitchellhansen 0f760878da lets not consume the canvasframe 5 years ago
mitchellhansen 0caa685b23 brainstorming on how to bucket and hand out events 5 years ago
mitchellhansen 2ea20c4c0a working on piping events through to the rendered sprites, ztesting, focus, etc. 5 years ago
mitchellhansen ea98b7e7d6 slider rendering 5 years ago
mitchellhansen f3a3be1d99 added slider thing, broke rendering somehow though 5 years ago
mitchellhansen 8da810f23a event work + mulling over sprite containers and event notification 5 years ago
mitchellhansen 55899f26ad need to add gamepad events 5 years ago
mitchellhansen 0cce359c28 going to abstract the events like I did for the vkcaster 5 years ago
mitchellhansen f1d60493f4 . 5 years ago
mitchellhansen e861378fab sync 5 years ago
mitchellhansen 67efffa139 screenshotting the output 5 years ago
mitchellhansen 5916b0d947 finished updating dependencies 5 years ago
mitchellhansen f5f0346d5c sync 5 years ago
mitchellhansen 59c44a2f2d merge 5 years ago
mitchellhansen ea52a20fce back in the saddle, upgrading dependencies 5 years ago
mitchellhansen 491e221b39 fix the shaderunner version 5 years ago
mitchellhansen 626eac4e86 documentation 5 years ago
mitchellhansen 268c605d32 notes 5 years ago
mitchellhansen db8cbdc77e miserable failure to get text rendering to work using these 'easy text rendering' tricks. Will be bringing in a third party library which I have to write the damn backend implementation for 5 years ago
mitchellhansen 77b781df1a Revert "adding 3d sprites" 5 years ago
mitchellhansen 8c84c08f7e adding 3d sprites 5 years ago
mitchellhansen 1419f85455 fiddling around, trying to get the additive to work 5 years ago
mitchellhansen 5dde94cdf9 working on additive blending for determination of winding order. Saving here because this bug is very pretty 5 years ago
mitchellhansen b3e092e25a Piping just the vertex glyph representation first to test the stencil buffer 5 years ago
mitchellhansen bb8144bb01 compute is back in. Crashing the nvidia driver on buffer operations in the kernel.... 5 years ago
mitchellhansen 9ddc88400e some fiddling with documentation. Added Poly type 5 years ago
mitchellhansen 99ed07e070 bring docs up to date 5 years ago
mitchellhansen 438f96eb32 compiles and renders textures again 5 years ago
mitchellhansen d1051a0ca3 Switched vertex type to be chosen at the shader load 5 years ago
mitchellhansen fcfa40e335 bringing docs up to date 5 years ago
mitchellhansen 659cd98a1f moved over to the enum method of drawing. Not flexible, but type safe 5 years ago