mitchellhansen
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bae64b0851
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fiddling with a parser
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4 years ago |
mitchellhansen
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f1d60493f4
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.
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4 years ago |
mitchellhansen
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67efffa139
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screenshotting the output
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4 years ago |
mitchellhansen
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db8cbdc77e
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miserable failure to get text rendering to work using these 'easy text rendering' tricks. Will be bringing in a third party library which I have to write the damn backend implementation for
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5 years ago |
mitchellhansen
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1419f85455
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fiddling around, trying to get the additive to work
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5 years ago |
mitchellhansen
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5dde94cdf9
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working on additive blending for determination of winding order. Saving here because this bug is very pretty
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5 years ago |
mitchellhansen
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b3e092e25a
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Piping just the vertex glyph representation first to test the stencil buffer
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5 years ago |
mitchellhansen
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bb8144bb01
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compute is back in. Crashing the nvidia driver on buffer operations in the kernel....
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5 years ago |
mitchellhansen
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9ddc88400e
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some fiddling with documentation. Added Poly type
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5 years ago |
mitchellhansen
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438f96eb32
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compiles and renders textures again
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5 years ago |
mitchellhansen
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83a5e9b997
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lots of refactoring for the dynamic vertex in addition to planning out documentation
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5 years ago |
mitchellhansen
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86eb27f86d
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getting the canvasframe set up for text
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5 years ago |
mitchellhansen
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77d30591e6
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still working on getiting these shaders to a usable API
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5 years ago |
mitchellhansen
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df2543bc8d
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fixed depth buffering for images
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5 years ago |
mitchellhansen
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f6adbd80d1
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depth buffer compiles and switched to 3d vertices
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5 years ago |
mitchellhansen
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5f2092ef21
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fixed 0,1 coord issue. Going to test multiple vertex buffers now
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5 years ago |
mitchellhansen
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9043c2cd3c
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removed the colored vertex and combined into one. Half fixed texturing. Fully fixed images and compute swapping
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5 years ago |
mitchellhansen
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e8507f9dfc
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Fixed a particularly nasty typo bug. Added more moving sprites. Will need to examine order of draw commands. Need to fix the size/8 for misaligned data.
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5 years ago |
mitchellhansen
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709a617cd1
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somehow lost texturing need to look back
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5 years ago |
mitchellhansen
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bf3abfe29d
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more documentation. Image base impl
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5 years ago |
mitchellhansen
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314fa3e4af
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Workgroup sizes of 8 along with reducing the amount of work groups improves performance 20x
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5 years ago |
mitchellhansen
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9135d9ec84
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minimal example of 15ms lag
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5 years ago |
mitchellhansen
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3f14555c99
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texturing works, next will be images
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5 years ago |
mitchellhansen
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be20f3ae2a
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sprites are working, but the implementation is pretty bad
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5 years ago |
mitchellhansen
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e351e36c92
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pulled out the draw call. forgot to allocate buffers
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5 years ago |
mitchellhansen
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0be20eb959
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removed the extra stuff from the kernels. Having some issues with the layouts not agreeing with the set size...
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5 years ago |
mitchellhansen
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c5b3c29ad4
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in the midst of a very messy refactor of the way i build the command buffer
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5 years ago |
mitchellhansen
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bb1f782168
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pulled swapchain out of shaderkernels
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5 years ago |
mitchellhansen
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28878dc345
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fixed minor regression, cleaned up source tree
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5 years ago |
mitchellhansen
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1f33d96ae5
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Added sprite and better vertex format. works, but now I lost texturing
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5 years ago |
mitchellhansen
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cce893a0c8
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saving working on key entry. going to do pallette now
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5 years ago |
mitchellhansen
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982e2ad517
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initial impl of get image set
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5 years ago |
mitchellhansen
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e476cb2e4e
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It was the gamma being wrong. Interesting how much different this is working than SFML+OpenCL
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5 years ago |
mitchellhansen
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58f5289a3b
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wasn't the layout. It was the colors being bound between 0-1 instead of 255 like I was expecting
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5 years ago |
mitchellhansen
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5928eb5dde
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getting close, something wrong with copying the buffer. Probably the format that I've selected
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5 years ago |
mitchellhansen
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26410b78a2
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Got something working. Need to test and verify I'm getting the data from the compute kernel
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5 years ago |
mitchellhansen
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937b4fc8ca
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added texture. looks like copying the one from the compute output isn't going to totally work out of the box
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5 years ago |
mitchellhansen
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c8a968f4f6
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porting over the graphics example
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5 years ago |
mitchellhansen
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8c56bda87a
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struggling with the borrow checker
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5 years ago |
mitchellhansen
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f903b741e0
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separating out vulkan stuff
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5 years ago |
mitchellhansen
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b2b486be84
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so that didn't do what I wanted, essentially a pixelate shader ATM
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5 years ago |
mitchellhansen
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e597e8ef1b
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stupid stupid stupid. buffer write bug
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5 years ago |
mitchellhansen
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ceb138c391
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So it seems like we are constrained to a fixed size buffer?
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5 years ago |
mitchellhansen
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20f3075fa8
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for some reason I broke it. I think it has to do with the glsl layout
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5 years ago |
mitchellhansen
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4b85f6dd1f
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made buffer loading much faster
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5 years ago |
mitchellhansen
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d5350a04ff
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runtime compiled shader. Annoying behaviour forcing clean builds or whitespace modification before picking up shader changes in compile time shader
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5 years ago |
mitchellhansen
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8c22536653
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adding another buffer for xy
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5 years ago |
mitchellhansen
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4de26c702d
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still dont know why this isn't working
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6 years ago |
mitchellhansen
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e8d94e4ba7
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fiddling
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6 years ago |
mitchellhansen
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7a9f08c7ec
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editing the image via vulkan compute shader
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6 years ago |