mitchellhansen
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c0b1c2e135
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petgraph
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4 years ago |
mitchellhansen
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165a90eba1
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.
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4 years ago |
mitchellhansen
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aaef25f710
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how do I make eventing extensible without cluttering this file with standalone functions
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4 years ago |
mitchellhansen
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84999130bb
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eventing will be slightly harder
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4 years ago |
mitchellhansen
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e7bbf1f1db
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comes together fast when you actually use the library correctly. compute works
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4 years ago |
mitchellhansen
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34b5d7b3d0
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rendering works in pure ECS. This is actually pretty sweet. broke compu rendering though
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4 years ago |
mitchellhansen
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76c75c349b
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This consolidation is not the way to go
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4 years ago |
mitchellhansen
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369a305817
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this is a week or so worth of brainstorming. Looking at pulling everything sprite related into it's own little struct. And also doing a message everything arch
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4 years ago |
mitchellhansen
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a42d23e5f9
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sync
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4 years ago |
mitchellhansen
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28565652c0
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events are coming in. But my dual box thingy is not gonna be the way to go here. I guess it copied the data and they no longer link. Bummer
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4 years ago |
mitchellhansen
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9719675465
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added event translation
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4 years ago |
mitchellhansen
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2e33c9c75e
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event system needs some thinkin
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4 years ago |
mitchellhansen
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9eed836083
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moves
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4 years ago |
mitchellhansen
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f781c76e7e
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renders
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4 years ago |
mitchellhansen
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ccbd21d90b
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compiles, slowly moving everything over to spec stuff
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4 years ago |
mitchellhansen
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c52bdc1441
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hulk smashing all these states together for da world
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4 years ago |
mitchellhansen
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c10115e7b9
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added hello-world example + modified vkproccessor to live inside specs
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4 years ago |
mitchellhansen
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b070a7dd32
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.
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4 years ago |
mitchellhansen
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eac4f8d233
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,
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4 years ago |
mitchellhansen
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80a8f73d9c
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.
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4 years ago |
mitchellhansen
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799e337e37
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slider scales sorta
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4 years ago |
mitchellhansen
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0619b79d34
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screenspace coords was much easier than expected
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4 years ago |
mitchellhansen
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67b7d98f99
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.
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4 years ago |
mitchellhansen
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781a7430bb
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.
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4 years ago |
mitchellhansen
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0f760878da
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lets not consume the canvasframe
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4 years ago |
mitchellhansen
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0caa685b23
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brainstorming on how to bucket and hand out events
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4 years ago |
mitchellhansen
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2ea20c4c0a
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working on piping events through to the rendered sprites, ztesting, focus, etc.
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4 years ago |
mitchellhansen
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ea98b7e7d6
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slider rendering
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4 years ago |
mitchellhansen
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f3a3be1d99
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added slider thing, broke rendering somehow though
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4 years ago |
mitchellhansen
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8da810f23a
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event work + mulling over sprite containers and event notification
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4 years ago |
mitchellhansen
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55899f26ad
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need to add gamepad events
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4 years ago |
mitchellhansen
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0cce359c28
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going to abstract the events like I did for the vkcaster
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4 years ago |
mitchellhansen
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f1d60493f4
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.
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4 years ago |
mitchellhansen
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e861378fab
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sync
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4 years ago |
mitchellhansen
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67efffa139
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screenshotting the output
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4 years ago |
mitchellhansen
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5916b0d947
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finished updating dependencies
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4 years ago |
mitchellhansen
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f5f0346d5c
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sync
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4 years ago |
mitchellhansen
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59c44a2f2d
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merge
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4 years ago |
mitchellhansen
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ea52a20fce
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back in the saddle, upgrading dependencies
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4 years ago |
mitchellhansen
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491e221b39
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fix the shaderunner version
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5 years ago |
mitchellhansen
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626eac4e86
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documentation
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5 years ago |
mitchellhansen
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268c605d32
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notes
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5 years ago |
mitchellhansen
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db8cbdc77e
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miserable failure to get text rendering to work using these 'easy text rendering' tricks. Will be bringing in a third party library which I have to write the damn backend implementation for
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5 years ago |
mitchellhansen
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77b781df1a
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Revert "adding 3d sprites"
This reverts commit 8c84c08f7e .
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5 years ago |
mitchellhansen
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8c84c08f7e
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adding 3d sprites
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5 years ago |
mitchellhansen
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1419f85455
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fiddling around, trying to get the additive to work
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5 years ago |
mitchellhansen
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5dde94cdf9
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working on additive blending for determination of winding order. Saving here because this bug is very pretty
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5 years ago |
mitchellhansen
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b3e092e25a
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Piping just the vertex glyph representation first to test the stencil buffer
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5 years ago |
mitchellhansen
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bb8144bb01
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compute is back in. Crashing the nvidia driver on buffer operations in the kernel....
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5 years ago |
mitchellhansen
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9ddc88400e
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some fiddling with documentation. Added Poly type
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5 years ago |