MitchellHansen
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2e2fb9ffd2
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small tweaks, addind mouse control and preview of chosen pattern
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8 years ago |
MitchellHansen
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fb32b9a0be
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GUI tweaks and zooming + scrolling
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8 years ago |
Mitchell
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cb017cc551
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Create README.md
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8 years ago |
MitchellHansen
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c7ddfd8ba5
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Cleaned up the decoder, weird failbit behaviour from gitline.
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8 years ago |
MitchellHansen
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66ca187f45
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structural changes + a repo of a bunch of patterns to choose from
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8 years ago |
MitchellHansen
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efc9c34ebe
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Added ImGUI FPS slider along with an RLE decoder for .rle conways game of life files
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8 years ago |
MitchellHansen
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823f2e78aa
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Forgot to turn off the FPS limiting, wow this thing is speedy
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8 years ago |
MitchellHansen
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79abf8f924
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fixed that dumb bug
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8 years ago |
Mitchell
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f81af35884
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Update README.md
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8 years ago |
MitchellHansen
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7743321465
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Rewrote the entire thing using my new OpenCL template. Makes small one offs like these reallly simple
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8 years ago |
MitchellHansen
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08fd8b2398
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Revert
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9 years ago |
MitchellHansen
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7b25b1e845
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Damn, broke it
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9 years ago |
MitchellHansen
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ed04d13d7b
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Another roadblock. After one iteration the neighbor count gets corrupted and starts spitting out random negative values.
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9 years ago |
MitchellHansen
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1b379e095e
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It draws!!
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9 years ago |
MitchellHansen
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d8f31d2e81
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Oh my, it worked. Clean up time
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9 years ago |
MitchellHansen
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699150de2d
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Can't for the life of me get this to work. It's real darn good at crashing my computer though. Probably all those waits...
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9 years ago |
MitchellHansen
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d93a57cbdf
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So, it is sharing the textures correctly, it is drawing the OpenGL texture fine. But OpenCL will not touch the thing. CodeXL wont debug it for some reason, and I can't read out from enqueueReadBuffer. I really don't know whats going on here
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9 years ago |
MitchellHansen
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d999828bee
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Aha, found it and fixed
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9 years ago |
MitchellHansen
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15fd83147b
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Doing some OpenGL to OpenCL trickery here, OpenGL is now drawing but the pixel array isn't displaying right. Probably some alignment of the chars being weird
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9 years ago |
MitchellHansen
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6334e9c848
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Trying to find a way to make this as simd friendly as possible. Perhaps a kernel for calucation and then a kernel to "clean" the back buffer
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9 years ago |
MitchellHansen
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c5d73bd5fd
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Removed some of the C'ness, moving stuff into the kernel
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9 years ago |
MitchellHansen
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515c0767a9
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Alright, I think thats the best performance I'm gonna get by tweaking the loop. Gonna move the rendering shtuff over to the kernel code
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9 years ago |
MitchellHansen
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5929079075
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Still some funky stuff going on off screen, probably because I'm abusing the hell out of the way OpenCL handles out of bounds arrays. But I consider this a rousing success
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9 years ago |
MitchellHansen
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e25de1bf46
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MY GOD, ITS GLORIOUS
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9 years ago |
MitchellHansen
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88c5cc71e4
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IT WORKSSSSSSS!!!!!!!!! performance sucks, but IT WORKS!!!!!
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9 years ago |
MitchellHansen
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5fbc65d9df
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Hah, well something is happening!!!!
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9 years ago |
MitchellHansen
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6d439eef86
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Drawing works now, but OpenCL will only run two cicles before stopping output. Something to do with the buffers, kernel, or the command queue I think
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9 years ago |
MitchellHansen
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7d1cc67143
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I thiiiiink that the gpu is computing things correctly now, but I'm having trouble getting data back out of the gpu. More tomorrow
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9 years ago |
MitchellHansen
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5c593695e8
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Init
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9 years ago |
MitchellHansen
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73651afb9c
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Initial commit to add default .gitIgnore and .gitAttribute files.
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9 years ago |