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#pragma once
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#include <algorithm>
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#include <bitset>
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#include <cmath>
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include <string>
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#include <tuple>
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#include <SFML/System/Vector3.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/Graphics/Texture.hpp>
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#include <imgui/imgui.h>
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#include <imgui/imgui-multilines.hpp>
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#include "Vector4.hpp"
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const double PI = 3.141592653589793238463;
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const float PI_F = 3.14159265358979f;
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struct fps_counter {
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public:
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fps_counter() {
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};
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~fps_counter() {
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for (auto i: fps_vectors){
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delete[] i;
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}
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};
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void frame(double delta_time) {
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// Apply 100 units of smoothing
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if (frame_count == 100) {
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frame_count = 0;
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fps_average = 0;
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}
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frame_count++;
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fps_average += (delta_time - fps_average) / frame_count;
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instant_fps = delta_time;
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}
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static float edit(const void* data, int idx){
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*(int*)data = idx;
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//return *(int*)(data+sizeof(int)*idx);
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};
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void draw() {
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if (arr_pos == 1000)
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arr_pos = 0;
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fps_array[arr_pos] = static_cast<float>(1.0 / instant_fps);
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arr_pos++;
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ImGui::Begin("Performance");
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//ImVec2 wh = ImGui::GetContentRegionAvail();
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ImVec2 wh(100, 200);
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int a[3] = {1, 2, 7};
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int b[3] = {5, 3, 1};
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int c[3] = {8, 1, 4};
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const void* to_data[3] = {&a, &b, &c};
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const char* to_names[3] = {"a", "b", "z"};
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ImGuiPlotType plottype = ImGuiPlotType_Lines;
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ImColor color = ImColor(255, 255, 255);
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//ImGui::PlotMultiLines(
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// "label", 3, to_names, &color, &edit,
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// to_data, 3, 0.0f, 10.0f, ImVec2(300, 300));
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std::vector<std::vector<int>> data = {
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{1, 2, 3, 4},
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{9, 3, 7, 1},
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{8, 3, 6, 2}
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};
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std::string title = "HELLO";
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std::vector<std::string> labels = {
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"ONE",
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"TWO",
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"THREE"
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};
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std::vector<ImColor> colors = {
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ImColor(255, 255, 255),
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ImColor( 0, 255, 0),
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ImColor(255, 0, 0),
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};
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sf::Vector2f graph_size(300, 300);
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ImGui::PlotMultiLines(data, title, labels, colors, 10, 0, graph_size);
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ImGui::PlotLines("FPS", fps_array, 1000, 0,
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std::to_string(1.0 / fps_average).c_str(),
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0.0f, 150.0f, wh);
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ImGui::End();
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}
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private:
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const unsigned int FPS_ARRAY_LENGTH = 1000;
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std::vector<float*> fps_vectors;
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float fps_array[1000]{60};
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int arr_pos = 0;
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double instant_fps = 0;
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double frame_count = 0;
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double fps_average = 0;
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};
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inline sf::Vector3f SphereToCart(sf::Vector2f i) {
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auto r = sf::Vector3f(
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(1 * sin(i.y) * cos(i.x)),
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(1 * sin(i.y) * sin(i.x)),
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(1 * cos(i.y))
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);
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return r;
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};
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inline sf::Vector3f SphereToCart(sf::Vector3f i) {
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auto r = sf::Vector3f(
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(i.x * sin(i.z) * cos(i.y)),
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(i.x * sin(i.z) * sin(i.y)),
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(i.x * cos(i.z))
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);
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return r;
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};
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inline sf::Vector3f CartToSphere(sf::Vector3f in) {
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auto r = sf::Vector3f(
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sqrt(in.x * in.x + in.y * in.y + in.z * in.z),
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atan(in.y / in.x),
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atan(sqrt(in.x * in.x + in.y * in.y) / in.z)
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);
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return r;
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};
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inline sf::Vector2f CartToNormalizedSphere(sf::Vector3f in) {
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auto r = sf::Vector2f(
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atan2(sqrt(in.x * in.x + in.y * in.y), in.z),
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atan2(in.y, in.x)
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);
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return r;
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}
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inline sf::Vector3f FixOrigin(sf::Vector3f base, sf::Vector3f head) {
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return head - base;
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}
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inline sf::Vector3f Normalize(sf::Vector3f in) {
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float multiplier = sqrt(in.x * in.x + in.y * in.y + in.z * in.z);
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auto r = sf::Vector3f(
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in.x / multiplier,
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in.y / multiplier,
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in.z / multiplier
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);
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return r;
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}
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inline float DotProduct(sf::Vector3f a, sf::Vector3f b){
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return a.x * b.x + a.y * b.y + a.z * b.z;
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}
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inline float Magnitude(sf::Vector3f in){
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return sqrt(in.x * in.x + in.y * in.y + in.z * in.z);
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}
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inline float AngleBetweenVectors(sf::Vector3f a, sf::Vector3f b){
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return acos(DotProduct(a, b) / (Magnitude(a) * Magnitude(b)));
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}
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inline float DistanceBetweenPoints(sf::Vector3f a, sf::Vector3f b) {
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return sqrt(DotProduct(a, b));
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}
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inline float DegreesToRadians(float in) {
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return static_cast<float>(in * PI / 180.0f);
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}
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inline float RadiansToDegrees(float in) {
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return static_cast<float>(in * 180.0f / PI);
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}
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inline std::string read_file(std::string file_name){
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std::ifstream input_file(file_name);
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if (!input_file.is_open()){
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std::cout << file_name << " could not be opened" << std::endl;
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return "";
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}
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std::stringstream buf;
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buf << input_file.rdbuf();
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input_file.close();
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return buf.str();
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}
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inline void PrettyPrintUINT64(uint64_t i, std::stringstream* ss) {
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*ss << "[" << std::bitset<15>(i) << "]";
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*ss << "[" << std::bitset<1>(i >> 15) << "]";
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*ss << "[" << std::bitset<8>(i >> 16) << "]";
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*ss << "[" << std::bitset<8>(i >> 24) << "]";
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*ss << "[" << std::bitset<32>(i >> 32) << "]";
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}
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inline void PrettyPrintUINT64(uint64_t i) {
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std::cout << "[" << std::bitset<15>(i) << "]";
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std::cout << "[" << std::bitset<1>(i >> 15) << "]";
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std::cout << "[" << std::bitset<8>(i >> 16) << "]";
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std::cout << "[" << std::bitset<8>(i >> 24) << "]";
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std::cout << "[" << std::bitset<32>(i >> 32) << "]" << std::endl;
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}
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inline void DumpLog(std::stringstream* ss, std::string file_name) {
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std::ofstream log_file;
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log_file.open(file_name);
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log_file << ss->str();
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log_file.close();
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}
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#ifdef _MSC_VER
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# include <intrin.h>
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# define __builtin_popcount _mm_popcnt_u32
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# define __builtin_popcountll _mm_popcnt_u64
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#endif
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inline int count_bits(int32_t v) {
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return static_cast<int>(__builtin_popcount(v));
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//v = v - ((v >> 1) & 0x55555555); // reuse input as temporary
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//v = (v & 0x33333333) + ((v >> 2) & 0x33333333); // temp
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//return (((v + (v >> 4)) & 0xF0F0F0F) * 0x1010101) >> 24; // count
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}
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inline int count_bits(int64_t v) {
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return static_cast<int>(__builtin_popcountll(v));
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//int32_t left = (int32_t)(v);
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//int32_t right = (int32_t)(v >> 32);
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//left = left - ((left >> 1) & 0x55555555); // reuse input as temporary
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//left = (left & 0x33333333) + ((left >> 2) & 0x33333333); // temp
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//left = ((left + (left >> 4) & 0xF0F0F0F) * 0x1010101) >> 24; // count
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//right = right - ((right >> 1) & 0x55555555); // reuse input as temporary
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//right = (right & 0x33333333) + ((right >> 2) & 0x33333333); // temp
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//right = ((right + (right >> 4) & 0xF0F0F0F) * 0x1010101) >> 24; // count
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//return left + right;
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}
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inline void SetBit(int position, char* c) {
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*c |= (uint64_t)1 << position;
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}
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inline void FlipBit(int position, char* c) {
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*c ^= (uint64_t)1 << position;
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}
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inline int GetBit(int position, char* c) {
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return (*c >> position) & (uint64_t)1;
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}
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inline void SetBit(int position, uint64_t* c) {
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*c |= (uint64_t)1 << position;
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}
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inline void FlipBit(int position, uint64_t* c) {
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*c ^= (uint64_t)1 << position;
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}
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inline int GetBit(int position, uint64_t* c) {
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return (*c >> position) & (uint64_t)1;
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}
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inline bool CheckLeafSign(const uint64_t descriptor) {
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uint64_t valid_mask = 0xFF0000;
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// Return true if all 1's, false if contiguous 0's
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if ((descriptor & valid_mask) == valid_mask) {
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return true;
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}
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if ((descriptor & valid_mask) == 0) {
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return false;
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}
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// Error out, something funky
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abort();
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}
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inline bool CheckContiguousValid(const uint64_t c) {
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uint64_t bitmask = 0xFF0000;
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return (c & bitmask) == bitmask;
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}
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inline bool IsLeaf(const uint64_t descriptor) {
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uint64_t leaf_mask = 0xFF000000;
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uint64_t valid_mask = 0xFF0000;
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// Check for contiguous valid values of either 0's or 1's
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if (((descriptor & valid_mask) == valid_mask) || ((descriptor & valid_mask) == 0)) {
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// Check for a full leaf mask
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// Only if valid and leaf are contiguous, then it's a leaf
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if ((descriptor & leaf_mask) == leaf_mask)
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return true;
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}
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return false;
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}
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