91 Commits (04a68c1dec82814fd06630361261adaeec00b277)

Author SHA1 Message Date
MitchellHansen 04a68c1dec Fixed a small bug regarding to AMD vs Intel OpenCL implementations
8 years ago
MitchellHansen 043eeecb80 Initial traversal of the heirarchy
8 years ago
MitchellHansen 0c9ef2ae6a It seems that the octree has been built correctly. Going to use bitset to count children, not sure how I'm going to determine what quadrants they lie in. Perhaps masks?
8 years ago
MitchellHansen 0f786b8647 still puzzling over how to do the voxel traversal
8 years ago
MitchellHansen 91e9de347e It's time to do the voxel traversal. Going to need to come up with a linear algorithm that doesn't take forever
8 years ago
MitchellHansen f60c475531 removed a few bugs relating to terminating sockets prior to program end.
8 years ago
MitchellHansen ab1fcb9678 Hooked up the phone controller to the light and added a demo video at 1440x900
8 years ago
MitchellHansen e364c5380d Lights are now working correctly. Need to update the kernel to account for multiple lights, and add sfEventSubscriber to the LightHandler
8 years ago
MitchellHansen 6e0d5814e1 Added some documentation on the lights. Got most everything tidied up. Having some issues with std::moving unique ptrs. Going to change them to shared_ptr
8 years ago
MitchellHansen bfb6d922a3 Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers
8 years ago
MitchellHansen 0047db0a65 Not sure if I'm a huge fan that I have to specify the folders in the includes now
8 years ago
MitchellHansen 3571bdcd61 Fixed all the compiler warnings, fixed depreciated screenshot function
8 years ago
MitchellHansen fa047f9e3a Wrestling with the compiler to pass these shared_ptr's
8 years ago
MitchellHansen a01b089d12 Still wrestling with a good way to hide the packing
8 years ago
MitchellHansen effed8a2bf Working more on the lights. Trying to get around the packing requirements for passing data to CL
8 years ago
MitchellHansen 3f0a99a435 getting started on the lights
8 years ago
MitchellHansen 03a7ee43fd working on a little maze generator for the demo
8 years ago
MitchellHansen a69f7258f4 Netork control of the camera now works, slight hitch every few seconds though. Not sure how to track that down
8 years ago
MitchellHansen 61ab5682da SFML packets have no documented structure so I had to packet them out myself. Low Energy
8 years ago
MitchellHansen 1627fe4572 Textures were suprisingly trivial with the plane intersection code hashed out
8 years ago
MitchellHansen ccdcb382fd Bringing up to date before I try something
8 years ago
MitchellHansen 86f342432a added light controls
8 years ago
MitchellHansen 26bc8bff70 Hah! I got it working!
8 years ago
MitchellHansen 73026bc65d Very very close to pixel perfect shadows. Having some of that axis switch malarchy slowing things down
8 years ago
MitchellHansen a812fba43c Trying to get the position on the face where the rays intersect the voxel. Some promising first results.
8 years ago
MitchellHansen abec38e7c7 Finally found the root of that off by one error. Changed up the readme.
8 years ago
MitchellHansen cc7a4a2efb Shadows now working, though they are still voxel based. Need to calculate where on the surface the ray hits, and then send the ray out from that point.
8 years ago
MitchellHansen 9a12fba310 Working with the Blin-Phong lighting. Fixed the symmetry between the normals. Starting working on shadows
8 years ago
MitchellHansen 129e475b15 Fixed the way lights were linked to opencl, did some tweaking of the phong lighting.
8 years ago
MitchellHansen 7d7ed5367c Fixed the held keys, now occasionally a key will stick though
8 years ago
MitchellHansen 10e3ba43fa Events are now passing correctly, small bug with held keys that needs fixing
8 years ago
MitchellHansen 0e1e9af37c More work on the event system, sf::Events are completely wrapped now.
8 years ago
MitchellHansen 3c91614f45 Working on a messaging system for sf events
8 years ago
MitchellHansen bb9fab6305 Added lookat function. Fixed various coordinate missmatches and issues. Fixed camera movement. Added some input functions. I need some way to log fps and find those hitches
8 years ago
MitchellHansen 97545e6cec Was shiting a 64 bit value with a 32, msvc is smart
8 years ago
MitchellHansen bb0852cc0e various tweaking and figuring on the octree. The weird hybrid dfs bfs thing they have going will be annoying to do in one pass. Might defer it out to two passes. First building the octree, second culling and passing the octree to the gpu
8 years ago
MitchellHansen 51a08fc0bb Various tweaks and modifications
8 years ago
MitchellHansen c98adefa3a tweaked some groovy color effects, updated screeny. I think I might have added fog in this one too?
8 years ago
MitchellHansen 259f6a8488 Got some geometry up and rotating. It will be pretty trivial to pass in
8 years ago
MitchellHansen 5e58ade16f Modified CMake to now find and link GLEW
8 years ago
MitchellHansen 8c1f18ac70 Software raycasting now works, but has some major problems / is extremely
8 years ago
MitchellHansen d1bd4ce667 The new rendering method now works on the full compat case.
8 years ago
MitchellHansen 5528e03c69 Saving minor tweaks
8 years ago
MitchellHansen 518cc757a3 Lots of work done moving the various raycasting implementations over to a
8 years ago
MitchellHansen 51093beaca Starting to condense the rendering and switching between the different
8 years ago
MitchellHansen 561c07c602 Turned off experimental phong lighting in the kernel
8 years ago
MitchellHansen c734614e5f cleaned up an unused file, added check for sharing
8 years ago
MitchellHansen de2f0ad6a1 In the middle of a couple of things right now, but decided to focus a
8 years ago
MitchellHansen 4c31cfaf48 remove some debug to make it clearer where I left off
8 years ago
MitchellHansen 1c750451f3 Added a 1/4 working phong shading function, breaks when the light
8 years ago