20 Commits (4d6cecc7e01b1352cebed6ceab9f2d5027811769)

Author SHA1 Message Date
MitchellHansen ed250d1291 Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next
7 years ago
MitchellHansen 305ef917e0 Thankfully it wasn't a problem with the data format, I was passing the
7 years ago
MitchellHansen ebce781eb3 Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
7 years ago
MitchellHansen 0b42481020 More tweaking and refactoring
7 years ago
MitchellHansen 86f1622090 Some machinations on a config structure as well as a restructure on how
7 years ago
MitchellHansen 9f764f4cbd Lots of little tweaks as I figure out the octree. Fixed bug regarding the selects in the kernel dictating material texturing
7 years ago
MitchellHansen 4642ab8f0b Fiddling with the traversal algorithm and shoehorning in the DFS algo
7 years ago
MitchellHansen 316293a110 Cleaned up and pulled out some code into Map.cpp in order to start working on the meat of the *Correct* voxel traversal method as explained in the paper.
7 years ago
MitchellHansen 1ed6a622bc That was a really dumb bug! Octree was being generated mirrored because I second guessed myself on a for loop
8 years ago
MitchellHansen 5e9401cd27 Linux build working again, removed the GL_Testing stuff, I'm going to move to Vulkan eventually. Got voxel search working mostly with the new octree changes. Issue with mirroring of voxel data currently
8 years ago
MitchellHansen 04842dd597 It appears that the new generation algorithm works well. The tree structure is intact and the relative pointers look correct. I'll write a validator when I get a chance
8 years ago
MitchellHansen b82d543479 First draft of the revised octree generation code
8 years ago
MitchellHansen 1fab4943bf fiddling around with far pointers, page headers somewhat solid
8 years ago
MitchellHansen 3596c9094c Refactoring the generation code to the octree, working on the memory management of the various buffers and trunk
8 years ago
MitchellHansen 32e58d516a bringing up to date
8 years ago
MitchellHansen c7bde50e0d Saving before breaking changes
8 years ago
MitchellHansen ce862feb0b Couple of refactors and tricks in the kernel to speed things up. ~5FPS average improvement
8 years ago
MitchellHansen 8806777dc9 Lots of tweaking. Tenative buggy reflection implimented.
8 years ago
MitchellHansen b493d56f7a Removed some extra headers in util, restricted the scope of some others
8 years ago
MitchellHansen 7c534500f6 Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder
8 years ago