MitchellHansen
0f786b8647
still puzzling over how to do the voxel traversal
8 years ago
MitchellHansen
91e9de347e
It's time to do the voxel traversal. Going to need to come up with a linear algorithm that doesn't take forever
8 years ago
MitchellHansen
f60c475531
removed a few bugs relating to terminating sockets prior to program end.
8 years ago
MitchellHansen
ab1fcb9678
Hooked up the phone controller to the light and added a demo video at 1440x900
8 years ago
MitchellHansen
e364c5380d
Lights are now working correctly. Need to update the kernel to account for multiple lights, and add sfEventSubscriber to the LightHandler
8 years ago
MitchellHansen
6e0d5814e1
Added some documentation on the lights. Got most everything tidied up. Having some issues with std::moving unique ptrs. Going to change them to shared_ptr
8 years ago
MitchellHansen
bfb6d922a3
Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers
8 years ago
MitchellHansen
0047db0a65
Not sure if I'm a huge fan that I have to specify the folders in the includes now
8 years ago
MitchellHansen
3571bdcd61
Fixed all the compiler warnings, fixed depreciated screenshot function
8 years ago
MitchellHansen
fa047f9e3a
Wrestling with the compiler to pass these shared_ptr's
8 years ago
MitchellHansen
a01b089d12
Still wrestling with a good way to hide the packing
8 years ago
MitchellHansen
effed8a2bf
Working more on the lights. Trying to get around the packing requirements for passing data to CL
8 years ago
MitchellHansen
3f0a99a435
getting started on the lights
8 years ago
MitchellHansen
03a7ee43fd
working on a little maze generator for the demo
8 years ago
MitchellHansen
a69f7258f4
Netork control of the camera now works, slight hitch every few seconds though. Not sure how to track that down
8 years ago
MitchellHansen
61ab5682da
SFML packets have no documented structure so I had to packet them out myself. Low Energy
8 years ago
MitchellHansen
1627fe4572
Textures were suprisingly trivial with the plane intersection code hashed out
8 years ago
MitchellHansen
ccdcb382fd
Bringing up to date before I try something
8 years ago
MitchellHansen
86f342432a
added light controls
8 years ago
MitchellHansen
26bc8bff70
Hah! I got it working!
8 years ago
MitchellHansen
73026bc65d
Very very close to pixel perfect shadows. Having some of that axis switch malarchy slowing things down
8 years ago
MitchellHansen
a812fba43c
Trying to get the position on the face where the rays intersect the voxel. Some promising first results.
8 years ago
MitchellHansen
abec38e7c7
Finally found the root of that off by one error. Changed up the readme.
8 years ago
MitchellHansen
cc7a4a2efb
Shadows now working, though they are still voxel based. Need to calculate where on the surface the ray hits, and then send the ray out from that point.
8 years ago
MitchellHansen
9a12fba310
Working with the Blin-Phong lighting. Fixed the symmetry between the normals. Starting working on shadows
8 years ago
MitchellHansen
129e475b15
Fixed the way lights were linked to opencl, did some tweaking of the phong lighting.
8 years ago
MitchellHansen
7d7ed5367c
Fixed the held keys, now occasionally a key will stick though
8 years ago
MitchellHansen
10e3ba43fa
Events are now passing correctly, small bug with held keys that needs fixing
8 years ago
MitchellHansen
0e1e9af37c
More work on the event system, sf::Events are completely wrapped now.
8 years ago
MitchellHansen
3c91614f45
Working on a messaging system for sf events
8 years ago
MitchellHansen
bb9fab6305
Added lookat function. Fixed various coordinate missmatches and issues. Fixed camera movement. Added some input functions. I need some way to log fps and find those hitches
8 years ago
MitchellHansen
97545e6cec
Was shiting a 64 bit value with a 32, msvc is smart
8 years ago
MitchellHansen
bb0852cc0e
various tweaking and figuring on the octree. The weird hybrid dfs bfs thing they have going will be annoying to do in one pass. Might defer it out to two passes. First building the octree, second culling and passing the octree to the gpu
8 years ago
MitchellHansen
51a08fc0bb
Various tweaks and modifications
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Some preliminary testing of map
8 years ago
MitchellHansen
c98adefa3a
tweaked some groovy color effects, updated screeny. I think I might have added fog in this one too?
8 years ago
MitchellHansen
259f6a8488
Got some geometry up and rotating. It will be pretty trivial to pass in
...
the camera rotation now and have it follow along.
8 years ago
MitchellHansen
5e58ade16f
Modified CMake to now find and link GLEW
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Slight tweaks to how CMake interacts with VS
Added small OpenGL testing class which draws over the raycasted image
Going to use Gl to start helping with debug / enabling hybrid rendering
8 years ago
MitchellHansen
8c1f18ac70
Software raycasting now works, but has some major problems / is extremely
...
slow. Perhaps it will only be useful in debugging the kernel via emulation
8 years ago
MitchellHansen
d1bd4ce667
The new rendering method now works on the full compat case.
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Added a kernel to help test opencl data passing
renamed the kernels, buffers, etc.
8 years ago
MitchellHansen
5528e03c69
Saving minor tweaks
8 years ago
MitchellHansen
518cc757a3
Lots of work done moving the various raycasting implementations over to a
...
consolidated RayCaster class.
8 years ago
MitchellHansen
51093beaca
Starting to condense the rendering and switching between the different
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methods
8 years ago
MitchellHansen
561c07c602
Turned off experimental phong lighting in the kernel
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fixed all compiler errors thrown by MSVC
Switched experimental octree map back to the old map
Refactored old map system, prettied it up
8 years ago
MitchellHansen
c734614e5f
cleaned up an unused file, added check for sharing
8 years ago
MitchellHansen
de2f0ad6a1
In the middle of a couple of things right now, but decided to focus a
...
little bit less on the lighting and start laying groundwork for the SVO
The map section was in real need of some love so I deleted a bunch of
stuff and started prototyping the pointer arithmetic that I need to do
8 years ago
MitchellHansen
4c31cfaf48
remove some debug to make it clearer where I left off
8 years ago
MitchellHansen
1c750451f3
Added a 1/4 working phong shading function, breaks when the light
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direction in in negative values. The normals of voxels also are
symmetrical which needs to be fixed.
8 years ago
MitchellHansen
0b3557cd5e
Tweaked indexing, there is a discrepancy at z_max values that I need to
...
sort out. Added some 2d optimization functions for fun, currently doing a
class involving them
8 years ago
MitchellHansen
1620f40d02
Fixed the camera movement so it now take into account sub-voxel movement
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Also fixed the distortion around the XY axes
8 years ago
MitchellHansen
fe0fbc04e1
little edit to get rid of some cl boilerplate
8 years ago