MitchellHansen
97545e6cec
Was shiting a 64 bit value with a 32, msvc is smart
8 years ago
MitchellHansen
b3e3fef2e3
Tree building getting better, children are now being checked and culled
8 years ago
MitchellHansen
c6ac333232
A decent ways towards getting the octree built. Small snag in the way fully valid or invalid non-leafs are handled
8 years ago
MitchellHansen
b844744a97
Whoops, forgot to saven
8 years ago
MitchellHansen
bb0852cc0e
various tweaking and figuring on the octree. The weird hybrid dfs bfs thing they have going will be annoying to do in one pass. Might defer it out to two passes. First building the octree, second culling and passing the octree to the gpu
8 years ago
MitchellHansen
51a08fc0bb
Various tweaks and modifications
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Some preliminary testing of map
8 years ago
MitchellHansen
c98adefa3a
tweaked some groovy color effects, updated screeny. I think I might have added fog in this one too?
8 years ago
MitchellHansen
259f6a8488
Got some geometry up and rotating. It will be pretty trivial to pass in
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the camera rotation now and have it follow along.
8 years ago
MitchellHansen
5e58ade16f
Modified CMake to now find and link GLEW
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Slight tweaks to how CMake interacts with VS
Added small OpenGL testing class which draws over the raycasted image
Going to use Gl to start helping with debug / enabling hybrid rendering
8 years ago
Mitchell
95ac8d4e5c
Update README.md
8 years ago
Mitchell
0a8ecbe2f2
Update README.md
8 years ago
Mitchell
875ce0be38
Update README.md
8 years ago
MitchellHansen
123595906b
modified: README.md
8 years ago
MitchellHansen
a4eebc0354
modified: README.md
8 years ago
MitchellHansen
3817662b65
Changed Y -> color change
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Added new screenshot
8 years ago
MitchellHansen
8c1f18ac70
Software raycasting now works, but has some major problems / is extremely
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slow. Perhaps it will only be useful in debugging the kernel via emulation
8 years ago
MitchellHansen
b2988f0e13
Would help if I added the files
8 years ago
MitchellHansen
5f24a4cf3f
A good portion of the fallback software caster is done.
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Need to test, add global lighting, add switch
8 years ago
MitchellHansen
d1bd4ce667
The new rendering method now works on the full compat case.
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Added a kernel to help test opencl data passing
renamed the kernels, buffers, etc.
8 years ago
MitchellHansen
5528e03c69
Saving minor tweaks
8 years ago
MitchellHansen
518cc757a3
Lots of work done moving the various raycasting implementations over to a
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consolidated RayCaster class.
8 years ago
MitchellHansen
45627e6a85
Whoops, forgot to save the files, same commit as before
8 years ago
MitchellHansen
51093beaca
Starting to condense the rendering and switching between the different
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methods
8 years ago
MitchellHansen
ef4c001bf2
Bug in the current crimson drivers (16.10.3) which incurs a 500kb per
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cycle memory leak when using printf statements inside cl kernels
8 years ago
MitchellHansen
561c07c602
Turned off experimental phong lighting in the kernel
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fixed all compiler errors thrown by MSVC
Switched experimental octree map back to the old map
Refactored old map system, prettied it up
8 years ago
MitchellHansen
391dc63ec8
Bit of fiddling around while refractoring
8 years ago
MitchellHansen
c734614e5f
cleaned up an unused file, added check for sharing
8 years ago
MitchellHansen
de2f0ad6a1
In the middle of a couple of things right now, but decided to focus a
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little bit less on the lighting and start laying groundwork for the SVO
The map section was in real need of some love so I deleted a bunch of
stuff and started prototyping the pointer arithmetic that I need to do
8 years ago
MitchellHansen
4c31cfaf48
remove some debug to make it clearer where I left off
8 years ago
MitchellHansen
1c750451f3
Added a 1/4 working phong shading function, breaks when the light
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direction in in negative values. The normals of voxels also are
symmetrical which needs to be fixed.
8 years ago
MitchellHansen
ed56511eab
Merge branch 'master' of https://github.com/mitchellhansen/voxel-raycaster
8 years ago
MitchellHansen
0b3557cd5e
Tweaked indexing, there is a discrepancy at z_max values that I need to
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sort out. Added some 2d optimization functions for fun, currently doing a
class involving them
8 years ago
Mitchell
5421e6a183
Update README.md
8 years ago
MitchellHansen
582e37f540
added small example video
8 years ago
MitchellHansen
1620f40d02
Fixed the camera movement so it now take into account sub-voxel movement
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Also fixed the distortion around the XY axes
8 years ago
MitchellHansen
fe0fbc04e1
little edit to get rid of some cl boilerplate
8 years ago
MitchellHansen
e13280bb07
added relative camera controls, now handles like an actual fly cam.
8 years ago
92aee8c4ca
Would help if I actually added the files
8 years ago
fecf8dd8ee
Reveting to an older build. Something on the mac build stopped my card from running it.
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Added camera class
Added a create_buffer method
Cleaned up much of the main function
Added Vector4 class, ported from sf::Vector3
Various other edits
8 years ago
mitchellhansen
3220a03677
Redid the colors, added a few comments
8 years ago
mitchellhansen
10bc771807
MBP was having problems with out of bounds memory operations with the way the cam dir was handled. sf::vector3f -> float3 and while accessign the Zth element. I'm assuming it was because of some weird backend stuff regarding that gentypeOdds are actually gentypeOdds + 1. Converted write_imagef's to write_imageui's though I don't think that really helps anything. Fixed the bottom half of the screen getting cut off. View matrix import error. Fixed problem the MBP had with negative values during device init, that was a weird one.
8 years ago
MitchellHansen
4e96985104
added lighting, stole a terrain generator and ported it.
8 years ago
MitchellHansen
e1080baab0
opencl has no rand, SO rand method to make fog a little better
8 years ago
MitchellHansen
6f5d2b2f6f
Changed to non branching algo, sped up a good 30-50 ms at the current max
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ray dist. Also changed bounds checking a little, not sure if it's faster
8 years ago
MitchellHansen
160756186d
mouse and camera movement work, stress testing. Can actually handle an
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impressive amount of resolution and voxel space for 0 optimization!
8 years ago
MitchellHansen
f487895f9f
that was a pain. Got it working on windows again. MSVC was being really
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picky about a few errors. Good thing though, I'm not really sure why
clang + osx let me be that lax with memory
8 years ago
mitchellhansen
9c99f9edd0
some tweaks, switching to windows for the weekend
8 years ago
mitchellhansen
cf607382a9
WORKING! Awesome! It now casts fully inside the gpu,
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context is then switched to gl and then rendered via sfml.
It has no loop, no controls, and the aspect ratio is off,
but holy hell it works!
8 years ago
mitchellhansen
c565d0facc
Refactored the cl init stuff, added the rest of the image handling in.
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The test kernel now draws a few pixels to the screen. Pretty much set up nowto start writing the raycaster
8 years ago
mitchellhansen
a7234675cb
Continuing on adding argument handling.
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Added a small sample texture and sprite which can be handed over to either gl or cl and then handed back. It can then be rendered.
Changed to just an array of floats for the view matrix
8 years ago