282 Commits (c4dc0859a807c2bf6aed21a8473c39cbe32860a9)
 

Author SHA1 Message Date
mitchellhansen c4dc0859a8 .
4 years ago
Mitchell b9b390eb3b
Update README.md
7 years ago
mitchellhansen ec630a454d More bugfixing on the negative ray directions. Again having the forgetful while loop
7 years ago
mitchellhansen 3218a1f35a And fixed a few things that got brought back in that fix
7 years ago
mitchellhansen 61312b7bc6 Somehow fixed a codexl compile error
7 years ago
mitchellhansen 91e5d1bcd6 Getting ever so closer to fully working oct rendering. Fixed a very very weird bug that caused either register corruption or messing with the program counter or whatever. Caused by the parent stack index not being populated for the root index. Weird
7 years ago
mitchellhansen c1e18ce17b Fixed small error in scale when doing the downward traversal step. For some reason OpenCL has decided to start completely skipping the downward traversal loop when the jump power is equal to 1/2 dimension. What the hell?
7 years ago
mitchellhansen 195ffa1da2 Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster
7 years ago
mitchellhansen 67ec7b7785 Traversal is finally able to render coherent images, lots of artifacting. Probably logic error with traversal as opposed to math error in intersection_t's
7 years ago
Mitchell 4a06be11cd
Adding editorconfig
7 years ago
mitchellhansen af7e0bf00b going to need to either add method of getting sub voxel position from the idx mask, or keep track of both vox and sub vox position in the DFS. Converted some logic steps in the DFS over to branchless selects
7 years ago
MitchellHansen 3c76a0729a looks like the idx checking got broken somehow
7 years ago
MitchellHansen 9ab0770bdb tweaking, fixed logic errors in the DFS vox function along with some traversal errors. Hunting down a driver crash that I somehow introduced
7 years ago
MitchellHansen 20f36d4eb1 lots of little tweaks, the cl is still completely broken, need to revert the oct position calc
7 years ago
MitchellHansen 8a1eb5e430 Running on windows, for some reason doesn't crash as well
7 years ago
mitchellhansen 8f6ecae4cb really bad crashing, need to debug this on a cpu only machine
7 years ago
mitchellhansen 8f822e14f7 Have some real bad lock ups when the oct is semi full
7 years ago
mitchellhansen 6650eb784d Slightly closer, for some reason the face mask has been -1 and 0 this whole time????
7 years ago
mitchellhansen 86bcd4f0ae Well I got something coming up, performance is worse than I was hoping, but there's a lot of optimization to go
7 years ago
mitchellhansen 24a97e47e1 hackily adding the event count to the graph
7 years ago
mitchellhansen 5a47d3bad4 Debugging of a mouse polling issue, refactored the graph thing and finished tweaking it, added a few profiles to the graph, so pretty
7 years ago
mitchellhansen 29612edd61 changed to c++ input args. Also, C++11 is the one true god
7 years ago
mitchellhansen 7679a5a938 modifying multilines to fit what I want it to do
7 years ago
mitchellhansen dd44955f33 Updated Imgui and ImguiSFML
7 years ago
mitchellhansen 33a8e3af8b working on a more versitile fps counter, but need to move to the newest imgui first
7 years ago
mitchellhansen d431352e8f Added display for settings buffer data
7 years ago
mitchellhansen 6464fceece Added enabling and disabling of the octree from the settings buffer
7 years ago
mitchellhansen d2bc5e483a The settings buffer is fully operational
7 years ago
mitchellhansen da461a0ee4 Removed the rest of the compiler warnings
7 years ago
mitchellhansen fb6557fba2 Cleaned up includes, fixed compiler warning
7 years ago
mitchellhansen bb8f87267b Fixed a segfault on shutdown
7 years ago
mitchellhansen c17d937ee5 Fixed the most common crash on exit, still one more hiding and crashing in libc
7 years ago
mitchell hansen d6bdcbdeca Leaving it compiling at least, CL seems to have broken at some point on my thinkpad
7 years ago
mitchellhansen 51be54c964 partway through some documentation and bug fixing
7 years ago
mitchellhansen 176d9f7a54 And also made the camera react to gravity, not fall through the floor
7 years ago
mitchellhansen c698711fdf Finally converted the camera lens to a proper frustrum, no more fish eye
7 years ago
mitchellhansen cc0b078e17 changed the paths in cmake, fixed two dumb sigabrts on termination
7 years ago
mitchellhansen 7bb1c5100f update readme
7 years ago
mitchellhansen 2baabf5bc5 Holy hell, finally got this working with an R9 390 + Ubuntu.
7 years ago
Mitchell d3a9c95ef7 Update README.md
7 years ago
MitchellHansen 40634837a9 Porting over the traversal algo to do some in situ programming. Running into some pretty bad register pressure bottlenecks. Might pivot to thinking about the multistage kernel for a bit
7 years ago
MitchellHansen 36bf5697fa Tweaking, fixed a very old off by one bug on voxel gen
7 years ago
MitchellHansen dcf355c636 Small tweaks while debugging. Will get 1:1 traversal working 100% before tackling jump_power
7 years ago
MitchellHansen 513a827645 Worked out a bit more of the traversal. Up to the point of assessing the situation with intersection_t updating
7 years ago
MitchellHansen 3f09515c0a Update video demo, tweaking my refactor of the maps. Working on downwards navigation in the oct traversal
7 years ago
MitchellHansen c35f867c76 Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps
7 years ago
MitchellHansen 242aaaa485 Tweaking the blinn-phong function
7 years ago
MitchellHansen 76189ef0b4 Optimizing, fixing things in the kernel. More oct work
7 years ago
MitchellHansen 8894d5e3a7 Still plucking away at the octree traversal
7 years ago
Mitchell 618535fed7 Merge pull request #2 from MitchellHansen/octree-develop
7 years ago