25 Commits (d2bc5e483aedd3a3668a951fcaaee74a86dd5412)

Author SHA1 Message Date
mitchellhansen da461a0ee4 Removed the rest of the compiler warnings
7 years ago
mitchellhansen fb6557fba2 Cleaned up includes, fixed compiler warning
7 years ago
mitchellhansen 2baabf5bc5 Holy hell, finally got this working with an R9 390 + Ubuntu.
7 years ago
MitchellHansen 36bf5697fa Tweaking, fixed a very old off by one bug on voxel gen
7 years ago
MitchellHansen 513a827645 Worked out a bit more of the traversal. Up to the point of assessing the situation with intersection_t updating
7 years ago
MitchellHansen 3f09515c0a Update video demo, tweaking my refactor of the maps. Working on downwards navigation in the oct traversal
7 years ago
MitchellHansen c35f867c76 Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps
7 years ago
MitchellHansen 76189ef0b4 Optimizing, fixing things in the kernel. More oct work
7 years ago
MitchellHansen 8894d5e3a7 Still plucking away at the octree traversal
7 years ago
MitchellHansen b9c1bef7bc Fixed a small bug that was breaking the far ptr's
7 years ago
MitchellHansen c5c65474d6 ~10 FPS from moving some oct stuff to const, ~0.5 fps from adding a few more consts to initializers in the kernel
7 years ago
MitchellHansen ed250d1291 Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next
7 years ago
MitchellHansen 305ef917e0 Thankfully it wasn't a problem with the data format, I was passing the
7 years ago
mitchell hansen 7c86c60f9f Added EGL linking and useage for the linux cl_khr_gl_sharing
7 years ago
MitchellHansen ebce781eb3 Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
7 years ago
MitchellHansen 86f1622090 Some machinations on a config structure as well as a restructure on how
7 years ago
MitchellHansen 4642ab8f0b Fiddling with the traversal algorithm and shoehorning in the DFS algo
7 years ago
MitchellHansen 316293a110 Cleaned up and pulled out some code into Map.cpp in order to start working on the meat of the *Correct* voxel traversal method as explained in the paper.
7 years ago
MitchellHansen 5e9401cd27 Linux build working again, removed the GL_Testing stuff, I'm going to move to Vulkan eventually. Got voxel search working mostly with the new octree changes. Issue with mirroring of voxel data currently
8 years ago
MitchellHansen 04842dd597 It appears that the new generation algorithm works well. The tree structure is intact and the relative pointers look correct. I'll write a validator when I get a chance
8 years ago
MitchellHansen 1fab4943bf fiddling around with far pointers, page headers somewhat solid
8 years ago
MitchellHansen 3596c9094c Refactoring the generation code to the octree, working on the memory management of the various buffers and trunk
8 years ago
MitchellHansen c7bde50e0d Saving before breaking changes
8 years ago
MitchellHansen b493d56f7a Removed some extra headers in util, restricted the scope of some others
8 years ago
MitchellHansen 7c534500f6 Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder
8 years ago