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#![allow(dead_code)]
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#![allow(unused_variables)]
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#![allow(unused_mut)]
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extern crate quick_xml;
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extern crate sfml;
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extern crate cgmath;
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extern crate image;
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extern crate rand;
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mod slider;
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mod timer;
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mod input;
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mod util;
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use sfml::graphics::*;
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use sfml::system::*;
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use sfml::window::*;
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use crate::timer::Timer;
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use crate::input::Input;
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use crate::slider::Slider;
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extern crate nalgebra as na;
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use image::{GenericImageView, GenericImage, DynamicImage, Pixel, SubImage};
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use sfml::graphics::{
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Color, RenderTarget, RenderWindow,
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};
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use sfml::window::{ Event, Key, Style};
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use sfml::system::Vector2 as sfVec2;
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// The container trait for all the shaders
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trait Effect: Drawable {
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fn update(&mut self, t: f32, x: f32, y: f32);
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fn name(&self) -> &str;
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fn as_drawable(&self) -> &Drawable;
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}
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// ======= LARGE MULTISPRITE SHADER DEMO ===========
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struct Edge<'t> {
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surface: RenderTexture,
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bg_sprite: Sprite<'t>,
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entities: Vec<Sprite<'t>>,
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shader: Shader<'static>,
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}
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impl<'t> Edge<'t> {
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fn new(bg_texture: &'t Texture, entity_texture: &'t Texture) -> Self {
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let mut surface = RenderTexture::new(800, 600, false).unwrap();
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surface.set_smooth(true);
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let mut bg_sprite = Sprite::with_texture(bg_texture);
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bg_sprite.set_position((135., 100.));
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let mut entities = Vec::new();
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for i in 0..6 {
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let mut entity = Sprite::with_texture(entity_texture);
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entity.set_texture_rect(&IntRect::new(96 * i, 0, 96, 96));
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entities.push(entity);
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}
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let mut shader = Shader::from_file(None, None, Some("resources/edge.frag")).unwrap();
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shader.set_uniform_current_texture("texture");
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Self {
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surface,
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bg_sprite,
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entities,
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shader,
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}
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}
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}
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impl<'t> Drawable for Edge<'t> {
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fn draw<'a: 'shader, 'texture, 'shader, 'shader_texture>(
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&'a self,
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target: &mut RenderTarget,
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mut states: RenderStates<'texture, 'shader, 'shader_texture>,
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) {
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states.shader = Some(&self.shader);
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target.draw_with_renderstates(&Sprite::with_texture(self.surface.texture()), states);
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}
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}
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impl<'t> Effect for Edge<'t> {
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fn update(&mut self, t: f32, x: f32, y: f32) {
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self.shader
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.set_uniform_float("edge_threshold", 1. - (x + y) / 2.);
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let entities_len = self.entities.len() as f32;
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for (i, en) in self.entities.iter_mut().enumerate() {
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let pos = (
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(0.25 * (t * i as f32 + (entities_len - i as f32))).cos() * 300. + 350.,
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(0.25 * (t * (entities_len - i as f32) + i as f32)).cos() * 200. + 250.,
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);
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en.set_position(pos);
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}
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self.surface.clear(&Color::WHITE);
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self.surface.draw(&self.bg_sprite);
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for en in &self.entities {
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self.surface.draw(en);
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}
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self.surface.display();
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}
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fn as_drawable(&self) -> &Drawable {
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self
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}
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fn name(&self) -> &str {
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"edge post-effect"
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}
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}
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fn surrounding_pixels(x: u32, y: u32, img: &DynamicImage) -> Vec<image::Rgba<u8>> {
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let mut pixels: Vec<image::Rgba<u8>> = Vec::new();
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if img.in_bounds(x+1, y+1) {pixels.push(img.get_pixel(x+1, y+1))}
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if img.in_bounds(x+1, y) {pixels.push(img.get_pixel(x+1, y))}
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if img.in_bounds(x, y+1) {pixels.push(img.get_pixel(x, y+1))}
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if x > 0 {
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if img.in_bounds(x-1, y+1) {pixels.push(img.get_pixel(x-1, y+1))}
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if img.in_bounds(x-1, y) {pixels.push(img.get_pixel(x-1, y))}
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}
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if y > 0 {
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if img.in_bounds(x+1, y-1) {pixels.push(img.get_pixel(x+1, y-1))}
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if img.in_bounds(x, y-1) {pixels.push(img.get_pixel(x, y-1))}
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if x > 0 {
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if img.in_bounds(x - 1, y - 1) { pixels.push(img.get_pixel(x - 1, y - 1)) }
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}
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}
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pixels
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}
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fn main() {
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let mut img = image::open("test.jpg").unwrap();
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let xy = img.dimensions();
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println!("Starting");
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for x in 0..xy.0 {
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for y in 0..xy.1 {
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let mut pixel = img.get_pixel(x, y);
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let v = surrounding_pixels(x, y, &img);
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let mut avg = v.first().unwrap().clone();
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for p in v {
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let r: u16 = (avg.data[0] as u16 + p.data[0] as u16);
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let g: u16 = (avg.data[1] as u16 + p.data[1] as u16);
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let b: u16 = (avg.data[2] as u16 + p.data[2] as u16);
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let a: u16 = (avg.data[3] as u16 + p.data[3] as u16);
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avg.data[0] = (r/2) as u8;
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avg.data[1] = (g/2) as u8;
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avg.data[2] = (b/2) as u8;
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avg.data[3] = (a/2) as u8;
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}
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pixel.data[0] = avg.data[0];
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pixel.data[1] = avg.data[1];
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pixel.data[2] = avg.data[2];
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pixel.data[3] = avg.data[3];
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img.put_pixel(x, y, pixel);
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}
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}
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println!("Ending");
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img.save("fractal.png").unwrap();
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let mut window = RenderWindow::new(
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(512, 512),
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"Custom drawable",
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Style::CLOSE,
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&Default::default(),
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);
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let mut timer = Timer::new();
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let mut input = Input::new();
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//==========================================
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let font = Font::from_file("resources/sansation.ttf").unwrap();
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let mut bg_texture = Texture::from_file("resources/sfml.png").unwrap();
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bg_texture.set_smooth(true);
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let mut entity_texture = Texture::from_file("resources/devices.png").unwrap();
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entity_texture.set_smooth(true);
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let mut effects: [Box<Effect>; 1] = [
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Box::new(Edge::new(&bg_texture, &entity_texture)),
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];
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let mut current = 0;
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let text_bg_texture = Texture::from_file("resources/text-background.png").unwrap();
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let mut text_bg = Sprite::with_texture(&text_bg_texture);
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text_bg.set_position((0., 520.));
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text_bg.set_color(&Color::rgba(255, 255, 255, 200));
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//==========================================
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let mut slider = Slider::new(40.0, None);
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let step_size: f32 = 0.005;
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let mut elapsed_time: f32;
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let mut delta_time: f32;
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let mut accumulator_time: f32 = 0.0;
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let mut current_time: f32 = timer.elap_time();
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while window.is_open() {
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while let Some(event) = window.poll_event() {
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match event {
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Event::Closed => return,
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Event::KeyPressed { code, .. } => {
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if code == Key::Escape {
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return;
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}
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}
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_ => {}
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}
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input.ingest(&event)
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}
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if input.is_held(Key::W) {
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}
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if input.is_held(Key::A) {
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}
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if input.is_held(Key::S) {
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}
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if input.is_held(Key::D) {
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}
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elapsed_time = timer.elap_time();
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delta_time = elapsed_time - current_time;
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current_time = elapsed_time;
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if delta_time > 0.02 {
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delta_time = 0.02;
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}
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accumulator_time += delta_time;
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while (accumulator_time - step_size) >= step_size {
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accumulator_time -= step_size;
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}
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let x = window.mouse_position().x as f32 / window.size().x as f32;
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let y = window.mouse_position().y as f32 / window.size().y as f32;
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effects[current].update(elapsed_time*1000.0, x, y);
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window.clear(&Color::BLACK);
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window.draw(effects[current].as_drawable());
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window.draw(&slider);
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window.display();
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}
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}
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