205 Commits (a-star)
 

Author SHA1 Message Date
mitchellhansen c0b1c2e135 petgraph
4 years ago
mitchellhansen 165a90eba1 .
4 years ago
mitchellhansen aaef25f710 how do I make eventing extensible without cluttering this file with standalone functions
4 years ago
mitchellhansen 84999130bb eventing will be slightly harder
4 years ago
mitchellhansen e7bbf1f1db comes together fast when you actually use the library correctly. compute works
4 years ago
mitchellhansen 34b5d7b3d0 rendering works in pure ECS. This is actually pretty sweet. broke compu rendering though
4 years ago
mitchellhansen 76c75c349b This consolidation is not the way to go
4 years ago
mitchellhansen 369a305817 this is a week or so worth of brainstorming. Looking at pulling everything sprite related into it's own little struct. And also doing a message everything arch
4 years ago
mitchellhansen a42d23e5f9 sync
4 years ago
mitchellhansen 28565652c0 events are coming in. But my dual box thingy is not gonna be the way to go here. I guess it copied the data and they no longer link. Bummer
4 years ago
mitchellhansen 9719675465 added event translation
4 years ago
mitchellhansen 2e33c9c75e event system needs some thinkin
4 years ago
mitchellhansen 9eed836083 moves
4 years ago
mitchellhansen f781c76e7e renders
4 years ago
mitchellhansen ccbd21d90b compiles, slowly moving everything over to spec stuff
4 years ago
mitchellhansen c52bdc1441 hulk smashing all these states together for da world
4 years ago
mitchellhansen c10115e7b9 added hello-world example + modified vkproccessor to live inside specs
4 years ago
mitchellhansen b070a7dd32 .
4 years ago
mitchellhansen eac4f8d233 ,
4 years ago
mitchellhansen 80a8f73d9c .
4 years ago
mitchellhansen 799e337e37 slider scales sorta
4 years ago
mitchellhansen 0619b79d34 screenspace coords was much easier than expected
4 years ago
mitchellhansen 67b7d98f99 .
4 years ago
mitchellhansen 781a7430bb .
4 years ago
mitchellhansen 0f760878da lets not consume the canvasframe
4 years ago
mitchellhansen 0caa685b23 brainstorming on how to bucket and hand out events
4 years ago
mitchellhansen 2ea20c4c0a working on piping events through to the rendered sprites, ztesting, focus, etc.
4 years ago
mitchellhansen ea98b7e7d6 slider rendering
4 years ago
mitchellhansen f3a3be1d99 added slider thing, broke rendering somehow though
4 years ago
mitchellhansen 8da810f23a event work + mulling over sprite containers and event notification
4 years ago
mitchellhansen 55899f26ad need to add gamepad events
4 years ago
mitchellhansen 0cce359c28 going to abstract the events like I did for the vkcaster
4 years ago
mitchellhansen f1d60493f4 .
4 years ago
mitchellhansen e861378fab sync
4 years ago
mitchellhansen 67efffa139 screenshotting the output
4 years ago
mitchellhansen 5916b0d947 finished updating dependencies
4 years ago
mitchellhansen f5f0346d5c sync
4 years ago
mitchellhansen 59c44a2f2d merge
4 years ago
mitchellhansen ea52a20fce back in the saddle, upgrading dependencies
4 years ago
mitchellhansen 491e221b39 fix the shaderunner version
5 years ago
mitchellhansen 626eac4e86 documentation
5 years ago
mitchellhansen 268c605d32 notes
5 years ago
mitchellhansen db8cbdc77e miserable failure to get text rendering to work using these 'easy text rendering' tricks. Will be bringing in a third party library which I have to write the damn backend implementation for
5 years ago
mitchellhansen 77b781df1a Revert "adding 3d sprites"
5 years ago
mitchellhansen 8c84c08f7e adding 3d sprites
5 years ago
mitchellhansen 1419f85455 fiddling around, trying to get the additive to work
5 years ago
mitchellhansen 5dde94cdf9 working on additive blending for determination of winding order. Saving here because this bug is very pretty
5 years ago
mitchellhansen b3e092e25a Piping just the vertex glyph representation first to test the stencil buffer
5 years ago
mitchellhansen bb8144bb01 compute is back in. Crashing the nvidia driver on buffer operations in the kernel....
5 years ago
mitchellhansen 9ddc88400e some fiddling with documentation. Added Poly type
5 years ago